justin
|
89c9337822
|
Allow for more sounds to be playing at once
|
2025-09-01 20:12:50 +01:00 |
|
justin
|
7110ddb7a6
|
Add sound queue when on chasm edge
|
2025-07-30 14:01:56 +01:00 |
|
justin
|
68a4bc7aab
|
Partially refactor ammo extraction, work on pulse rifle
|
2025-07-26 23:17:14 +01:00 |
|
justin
|
190068737d
|
Move towards adding in pulse laser "rifle" (like UT shock rifle)
|
2025-07-25 09:12:04 +01:00 |
|
justin
|
731bd5276a
|
Hack machine pistol whir down when no ammo
|
2025-06-26 09:31:40 +01:00 |
|
justin
|
193bc481d2
|
Add whirdown for machine pistol
|
2025-06-26 02:09:22 +01:00 |
|
justin
|
7830b0e2c1
|
Work on machine pistol
|
2025-06-26 01:09:09 +01:00 |
|
justin
|
d4b2f23c9d
|
Separate Clouds and Dust
|
2025-06-25 14:51:15 +01:00 |
|
justin
|
54eab6dd9e
|
Simplify shockwave damages
|
2025-06-23 18:15:28 +01:00 |
|
justin
|
2553239882
|
Continue tweaking sounds
|
2025-06-22 14:32:53 +01:00 |
|
justin
|
2db3342532
|
Add sound on creature piercing damage
|
2025-06-22 09:19:37 +01:00 |
|
justin
|
9fa3e060d7
|
Refactor damages to materials
|
2025-06-22 08:31:18 +01:00 |
|
justin
|
5286485d62
|
Separate incendiary ebs and flamelets
|
2025-06-09 11:41:11 +01:00 |
|
justin
|
e952f2abea
|
Enable sounds in menus
|
2025-06-03 08:51:34 +01:00 |
|
justin
|
1851dcc5d6
|
Pause and resume sounds when pausing game
|
2025-06-02 12:43:37 +01:00 |
|
justin
|
e8fe4c2d72
|
Start implementing sticky grenades
|
2025-01-01 17:03:10 +00:00 |
|
justin
|
adca54c1ef
|
Tweak mouseover display to (partially) work during filtering
|
2024-11-03 20:52:00 +00:00 |
|
justin
|
cf5ec4a261
|
Use strict-containers for IntMaps
|
2022-07-21 15:27:00 +01:00 |
|
justin
|
e4a4766ddf
|
Add sounds, move data types out into separate folders
|
2022-07-16 17:06:51 +01:00 |
|
justin
|
fb3f677957
|
Add more sounds
|
2022-06-23 21:23:45 +01:00 |
|
justin
|
698ccb414d
|
Record whether a mouse click is continued or not
|
2022-06-22 17:02:57 +01:00 |
|
justin
|
029b6daf8e
|
Allow for custom reloading sounds
|
2022-06-21 22:21:18 +01:00 |
|
justin
|
8d81104f5f
|
Refactor material sounds
|
2022-06-19 21:21:33 +01:00 |
|
justin
|
bc0f7ada3c
|
Redo sound travel distances
|
2022-05-21 10:10:17 +01:00 |
|
justin
|
887dd547d9
|
Add seagull sounds, remove random generator paramatricity for level gen
|
2022-05-19 17:56:45 +01:00 |
|
justin
|
40fc6792ae
|
Add more chasecrit sounds
|
2022-05-19 14:18:54 +01:00 |
|
justin
|
f8af186691
|
Add new chase crit sounds
|
2022-05-19 13:37:59 +01:00 |
|
justin
|
72a1399da0
|
Modify analyser sounds
|
2022-03-22 18:42:48 +00:00 |
|
justin
|
4cd7cf4edd
|
Add sound effects to example analyser
|
2022-03-22 10:53:01 +00:00 |
|
justin
|
a36139aa7a
|
Add machine sounds
|
2022-03-15 10:12:41 +00:00 |
|
justin
|
1aa797ddef
|
Add quiet laser sound
|
2021-11-21 23:27:14 +00:00 |
|
justin
|
f6d5d5a201
|
Add basic vocalizations to chase creatures
|
2021-11-18 01:46:37 +00:00 |
|
justin
|
e3a8417f07
|
Remove force fields, cleanup
|
2021-10-31 16:27:41 +00:00 |
|
justin
|
72657294d1
|
Continue tweaking sound
|
2021-09-12 20:33:33 +01:00 |
|
justin
|
51a85bd1ec
|
Refactor sound
|
2021-09-12 17:52:34 +01:00 |
|
justin
|
a2288110ae
|
First implementation of creatures detecting sounds
|
2021-09-08 21:56:58 +01:00 |
|
justin
|
643cd5a420
|
Move towards incorporating sound into ai
|
2021-09-08 17:41:13 +01:00 |
|
justin
|
f977742f06
|
Fix poison gas
|
2021-08-28 19:24:15 +01:00 |
|
justin
|
899c1c5f6e
|
Refactor text rendering
|
2021-06-23 01:35:38 +02:00 |
|
justin
|
39218ed3b5
|
Add flavour text, start smoke, support for different reload sounds
|
2021-06-22 14:42:23 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
ead87af3c1
|
Refactor ai
|
2021-05-12 14:24:31 +02:00 |
|