justin
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7585531dd1
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Simplify Prop drawing
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2025-10-25 13:54:40 +01:00 |
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justin
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ff03efc41f
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Simplify Foreground
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2025-10-25 13:12:00 +01:00 |
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justin
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5fce0772f8
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Start simplifying Prop
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2025-10-25 13:05:14 +01:00 |
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justin
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0da3816664
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Cleanup
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2025-10-25 10:17:59 +01:00 |
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justin
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c2cc38a642
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Implement different door speeds
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2025-10-25 09:57:13 +01:00 |
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justin
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3f5f5d2c6b
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Cleanup
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2025-10-24 23:22:16 +01:00 |
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justin
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b4012af312
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Unify PutDoor PSType
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2025-10-24 22:31:08 +01:00 |
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justin
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b6736e2735
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Start unifying door placement types
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2025-10-24 22:13:30 +01:00 |
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justin
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6457f00ba7
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Automatically determine automatic doors
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2025-10-24 21:08:41 +01:00 |
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justin
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f94b914ceb
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Cleanup door placement/auto path generation
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2025-10-24 20:51:38 +01:00 |
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justin
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b0d519c69d
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Improve some door placement
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2025-10-24 20:30:36 +01:00 |
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justin
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95b4105f52
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Simplify block drawing further, store shape of block
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2025-10-24 19:39:44 +01:00 |
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justin
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ffea3a1694
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Simplify block drawing
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2025-10-24 19:09:23 +01:00 |
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justin
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ccb809a090
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Cleanup
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2025-10-24 18:50:09 +01:00 |
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justin
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488428b1ef
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Single source of truth for wall pathing
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2025-10-24 14:25:19 +01:00 |
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justin
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0eeae7e6bc
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Work on wall materials etc
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2025-10-24 13:30:46 +01:00 |
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justin
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9eed2706b0
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Work on autodoor pathing
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2025-10-24 13:19:21 +01:00 |
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justin
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7b622c8e31
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Cleanup
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2025-10-24 13:08:44 +01:00 |
|
justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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18ab89d3f2
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Cleanup
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2025-10-24 10:58:01 +01:00 |
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justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
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justin
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9a3c642684
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Apply different damage amounts to different materials
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2025-10-24 10:08:36 +01:00 |
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justin
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b2265297b5
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Commit before apply different damage amounts to different materials
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2025-10-24 09:28:09 +01:00 |
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justin
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8f17582889
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Fix low block drawing bug
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2025-10-23 22:48:06 +01:00 |
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justin
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cba0f36ac5
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Simplify machine placement
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2025-10-23 22:34:50 +01:00 |
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justin
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3c6d269d00
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Remove separate wall color, should be handled by material type
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2025-10-23 21:27:14 +01:00 |
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justin
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819f0d37ea
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Start simplifying/removing Wall records
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2025-10-23 18:11:01 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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9e6534b8f4
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Simplify doors somewhat, unsure what to do about edge obstacles
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2025-10-22 23:09:09 +01:00 |
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justin
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0fd7ba46b5
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Door destruction happens during door update, updates pathing
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2025-10-22 22:47:10 +01:00 |
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justin
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151c037763
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Fix path updating when doors move
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2025-10-22 22:27:09 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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d5f985f3ab
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Start to clean up Prop datatype
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2025-10-22 12:07:06 +01:00 |
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justin
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af245fb5bf
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Partially working mounts on lerp doors
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2025-10-22 11:03:46 +01:00 |
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justin
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f8073381ee
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Correctly update wall zoning when door moves
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2025-10-22 10:08:23 +01:00 |
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justin
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30da635990
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Cleanup
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2025-10-22 09:30:19 +01:00 |
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justin
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2f06c56185
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Migrate more doors to lerp
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2025-10-22 09:22:10 +01:00 |
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justin
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fdee74ff0c
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First implementation of doors that lerp position/float pairs
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2025-10-21 23:39:57 +01:00 |
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justin
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39677c3a02
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Move towards unifying door movement
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2025-10-21 23:13:36 +01:00 |
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justin
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2f3a00a971
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Commit before potential Door refactor
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2025-10-21 19:56:48 +01:00 |
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justin
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fcffbd5f43
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Update path zoning on reading a save
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2025-10-21 15:50:49 +01:00 |
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justin
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1918fc8c56
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Comment out FGL
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2025-10-21 15:43:23 +01:00 |
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justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
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justin
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0b997579ad
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Initial replacement of FGL with incidence representation, use A*
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2025-10-21 11:47:49 +01:00 |
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justin
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c250448d57
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Work on perhaps replacing FGL with incidence vectors
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2025-10-20 13:07:52 +01:00 |
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justin
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b2fd0543dd
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Cleanup, remove DeriveGeneric language extensions
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2025-10-20 12:10:11 +01:00 |
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justin
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2056d8ba0e
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Comment out DeriveAnyClass extensions
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2025-10-19 21:50:43 +01:00 |
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justin
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b8f6a29e28
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Cleanup actions/impulses
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2025-10-18 18:01:14 +01:00 |
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justin
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4542a6cea6
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Simplify creature action/impulse code
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2025-10-18 17:32:23 +01:00 |
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justin
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11c7b25fe9
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Cleanup impulses/actions
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2025-10-18 16:00:08 +01:00 |
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