Commit Graph

522 Commits

Author SHA1 Message Date
justin 2f0487a424 Simplify ceiling oclusions 2025-11-02 19:20:57 +00:00
justin 0d0c1a72e0 Stencil out windows over ceilings 2025-11-01 11:41:08 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin 7c40db7153 Fix pathing for zChasm 2025-10-27 19:07:04 +00:00
justin 0946ee1310 Try to simplify link code in roomRect 2025-10-27 15:10:19 +00:00
justin c88fc1c729 Simplify grid/lattice creation 2025-10-27 12:21:18 +00:00
justin aa82519e05 Fix bugs in zones near segments 2025-10-27 00:03:57 +00:00
justin c641cbaa69 Commit before adding more debugging control 2025-10-26 16:55:22 +00:00
justin c55c3e874d Hack solution to path graph space leak: evaluate all edge obstacles 2025-10-26 11:38:22 +00:00
justin 61910785c4 Cleanup door mounts, noticed space leak when no debug-display paths 2025-10-25 22:49:37 +01:00
justin cbf0f47b9b Allow for easier mounted objects on doors 2025-10-25 18:44:34 +01:00
justin 7585531dd1 Simplify Prop drawing 2025-10-25 13:54:40 +01:00
justin 5fce0772f8 Start simplifying Prop 2025-10-25 13:05:14 +01:00
justin 0da3816664 Cleanup 2025-10-25 10:17:59 +01:00
justin 3f5f5d2c6b Cleanup 2025-10-24 23:22:16 +01:00
justin b4012af312 Unify PutDoor PSType 2025-10-24 22:31:08 +01:00
justin b6736e2735 Start unifying door placement types 2025-10-24 22:13:30 +01:00
justin 6457f00ba7 Automatically determine automatic doors 2025-10-24 21:08:41 +01:00
justin b0d519c69d Improve some door placement 2025-10-24 20:30:36 +01:00
justin 95b4105f52 Simplify block drawing further, store shape of block 2025-10-24 19:39:44 +01:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin 0eeae7e6bc Work on wall materials etc 2025-10-24 13:30:46 +01:00
justin c39f99e146 Update pathing on block destruction without relying on _blObstructs 2025-10-24 10:34:27 +01:00
justin cba0f36ac5 Simplify machine placement 2025-10-23 22:34:50 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin fc7c4d6468 Start to make wall flags/pathing interaction more sensible 2025-10-23 11:35:24 +01:00
justin 9e6534b8f4 Simplify doors somewhat, unsure what to do about edge obstacles 2025-10-22 23:09:09 +01:00
justin 0fd7ba46b5 Door destruction happens during door update, updates pathing 2025-10-22 22:47:10 +01:00
justin 59472b16d2 Improve xIntercepts (still not perfect) 2025-10-22 22:07:45 +01:00
justin d5f985f3ab Start to clean up Prop datatype 2025-10-22 12:07:06 +01:00
justin af245fb5bf Partially working mounts on lerp doors 2025-10-22 11:03:46 +01:00
justin 2f06c56185 Migrate more doors to lerp 2025-10-22 09:22:10 +01:00
justin 39677c3a02 Move towards unifying door movement 2025-10-21 23:13:36 +01:00
justin 2f3a00a971 Commit before potential Door refactor 2025-10-21 19:56:48 +01:00
justin 6742241e5d Continue to work on pathfinding 2025-10-21 15:35:37 +01:00
justin 0b997579ad Initial replacement of FGL with incidence representation, use A* 2025-10-21 11:47:49 +01:00
justin c250448d57 Work on perhaps replacing FGL with incidence vectors 2025-10-20 13:07:52 +01:00
justin 2056d8ba0e Comment out DeriveAnyClass extensions 2025-10-19 21:50:43 +01:00
justin b8f6a29e28 Cleanup actions/impulses 2025-10-18 18:01:14 +01:00
justin 4542a6cea6 Simplify creature action/impulse code 2025-10-18 17:32:23 +01:00
justin 4ee389efb1 Remove reified impulses from creature record 2025-10-18 15:42:35 +01:00
justin f3fafc6bf2 Fix enemy stride/footsteps 2025-10-17 22:32:40 +01:00
justin 0481f6e6f2 Cleanup 2025-10-16 23:04:17 +01:00
justin 3bfe6f5dfd Fix reversed impulse pathfinding bug 2025-10-16 12:07:10 +01:00
justin df85624a49 Allow more debug interaction 2025-10-16 10:45:37 +01:00
justin 315e6b1c04 Cleanup, fix debug drawing 2025-10-15 23:04:23 +01:00
justin 4d12d6cf2b Cleanup 2025-10-15 20:29:43 +01:00
justin f9bcac915f Commit before trying to remove reified impulses 2025-10-15 14:19:38 +01:00
justin a0c4d62018 Use System.Hclip instead of System.Clipboard 2025-10-15 13:19:34 +01:00
justin e139499ed2 Tweak debug display 2025-10-15 12:17:44 +01:00