justin
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9eed2706b0
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Work on autodoor pathing
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2025-10-24 13:19:21 +01:00 |
|
justin
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7b622c8e31
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Cleanup
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2025-10-24 13:08:44 +01:00 |
|
justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
|
justin
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18ab89d3f2
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Cleanup
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2025-10-24 10:58:01 +01:00 |
|
justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
|
justin
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9a3c642684
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Apply different damage amounts to different materials
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2025-10-24 10:08:36 +01:00 |
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justin
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b2265297b5
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Commit before apply different damage amounts to different materials
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2025-10-24 09:28:09 +01:00 |
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justin
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8f17582889
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Fix low block drawing bug
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2025-10-23 22:48:06 +01:00 |
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justin
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cba0f36ac5
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Simplify machine placement
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2025-10-23 22:34:50 +01:00 |
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justin
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3c6d269d00
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Remove separate wall color, should be handled by material type
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2025-10-23 21:27:14 +01:00 |
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justin
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819f0d37ea
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Start simplifying/removing Wall records
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2025-10-23 18:11:01 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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9e6534b8f4
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Simplify doors somewhat, unsure what to do about edge obstacles
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2025-10-22 23:09:09 +01:00 |
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justin
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0fd7ba46b5
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Door destruction happens during door update, updates pathing
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2025-10-22 22:47:10 +01:00 |
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justin
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151c037763
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Fix path updating when doors move
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2025-10-22 22:27:09 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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d5f985f3ab
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Start to clean up Prop datatype
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2025-10-22 12:07:06 +01:00 |
|
justin
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af245fb5bf
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Partially working mounts on lerp doors
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2025-10-22 11:03:46 +01:00 |
|
justin
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f8073381ee
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Correctly update wall zoning when door moves
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2025-10-22 10:08:23 +01:00 |
|
justin
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30da635990
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Cleanup
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2025-10-22 09:30:19 +01:00 |
|
justin
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2f06c56185
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Migrate more doors to lerp
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2025-10-22 09:22:10 +01:00 |
|
justin
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fdee74ff0c
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First implementation of doors that lerp position/float pairs
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2025-10-21 23:39:57 +01:00 |
|
justin
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39677c3a02
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Move towards unifying door movement
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2025-10-21 23:13:36 +01:00 |
|
justin
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2f3a00a971
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Commit before potential Door refactor
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2025-10-21 19:56:48 +01:00 |
|
justin
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fcffbd5f43
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Update path zoning on reading a save
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2025-10-21 15:50:49 +01:00 |
|
justin
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1918fc8c56
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Comment out FGL
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2025-10-21 15:43:23 +01:00 |
|
justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
|
justin
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0b997579ad
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Initial replacement of FGL with incidence representation, use A*
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2025-10-21 11:47:49 +01:00 |
|
justin
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c250448d57
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Work on perhaps replacing FGL with incidence vectors
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2025-10-20 13:07:52 +01:00 |
|
justin
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b2fd0543dd
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Cleanup, remove DeriveGeneric language extensions
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2025-10-20 12:10:11 +01:00 |
|
justin
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2056d8ba0e
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Comment out DeriveAnyClass extensions
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2025-10-19 21:50:43 +01:00 |
|
justin
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b8f6a29e28
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Cleanup actions/impulses
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2025-10-18 18:01:14 +01:00 |
|
justin
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4542a6cea6
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Simplify creature action/impulse code
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2025-10-18 17:32:23 +01:00 |
|
justin
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11c7b25fe9
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Cleanup impulses/actions
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2025-10-18 16:00:08 +01:00 |
|
justin
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4ee389efb1
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Remove reified impulses from creature record
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2025-10-18 15:42:35 +01:00 |
|
justin
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b43168ae33
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Simplify creature impulse chain
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2025-10-18 14:34:05 +01:00 |
|
justin
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ebc4b9d715
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Simplify creature update
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2025-10-18 10:46:27 +01:00 |
|
justin
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f3fafc6bf2
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Fix enemy stride/footsteps
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2025-10-17 22:32:40 +01:00 |
|
justin
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f969056912
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Commit before attempting to simplify creature update
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2025-10-17 10:36:19 +01:00 |
|
justin
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c533e88d24
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Cleanup
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2025-10-17 09:58:37 +01:00 |
|
justin
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5ba642c20a
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Allow creatures to path around chasms
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2025-10-16 23:52:25 +01:00 |
|
justin
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0481f6e6f2
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Cleanup
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2025-10-16 23:04:17 +01:00 |
|
justin
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0f43e1ad8f
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Increase zone searching size for initial/end node in pathing
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2025-10-16 12:26:43 +01:00 |
|
justin
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3bfe6f5dfd
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Fix reversed impulse pathfinding bug
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2025-10-16 12:07:10 +01:00 |
|
justin
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df85624a49
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Allow more debug interaction
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2025-10-16 10:45:37 +01:00 |
|
justin
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315e6b1c04
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Cleanup, fix debug drawing
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2025-10-15 23:04:23 +01:00 |
|
justin
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b8006b44cf
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Cleanup
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2025-10-15 20:40:16 +01:00 |
|
justin
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fe95bf381b
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Delete some reified action/impulse stuff
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2025-10-15 20:37:22 +01:00 |
|
justin
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4d12d6cf2b
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Cleanup
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2025-10-15 20:29:43 +01:00 |
|
justin
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5e6ed1d793
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Make _targetCr an Int id rather than a full creature
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2025-10-15 20:09:17 +01:00 |
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