254 Commits

Author SHA1 Message Date
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 822c65e0cc Tweak bloom 2021-08-20 13:23:06 +02:00
justin a822e707e3 Correct bloom shader 2021-08-20 04:28:46 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 6933d610cd Fix bloom resize bug, bloom itself could use improvement 2021-08-19 23:39:12 +02:00
justin 743e190ddc Tweak wall shadow geometry shader 2021-08-19 14:57:23 +02:00
justin c63b293ea5 Implement multiple radial distortion rendering 2021-07-10 14:04:01 +02:00
justin 1c519259a1 Working radial distortion 2021-07-09 20:41:34 +02:00
justin fd388e1fdf Add barrel distortion shader 2021-07-09 14:36:49 +02:00
justin 5301b6d0bd Make bloom trail last for at most one frame 2021-07-07 14:52:48 +02:00
justin be7bf986e2 Add trail to bloom 2021-07-05 21:31:35 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin ebeec417ce Lap warming commit---gpu needs optimisation 2021-07-04 22:51:40 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 532f491327 Add hard edge to non-visible areas 2021-06-30 13:52:14 +02:00
justin 357206f060 Almost working shadows 2021-06-30 00:35:41 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 089dcc3f5d Add various helpers for creating polyhedra 2021-06-27 18:53:06 +02:00
justin 06f22a3ea5 Add line shadow shader 2021-06-26 22:20:41 +02:00
justin b252c52ffe Add surface lighting shader 2021-06-25 02:27:33 +02:00
justin b6feccd934 Make light position uniform 3d 2021-06-25 01:19:20 +02:00
justin b451953b99 Refactor lighting shaders 2021-06-25 00:44:45 +02:00
justin 6320093473 Fix ellipse shader coordinates 2021-06-24 21:20:14 +02:00
justin 97598bc171 Replace explicit matrix uniforms with single ubo 2021-06-24 17:58:15 +02:00
justin 7ab932db93 Update twoD shaders 2021-06-24 17:35:50 +02:00
justin 93936346f7 Add uniform buffer window coordinate matrix 2021-06-24 17:17:30 +02:00
justin 9c94ec93bd First pass at using UBO 2021-06-24 16:17:43 +02:00
justin 45194273e5 Refactor arc drawing 2021-06-24 13:34:11 +02:00
justin 9f1b501388 Refactor rendering 2021-06-23 15:16:30 +02:00
justin 899c1c5f6e Refactor text rendering 2021-06-23 01:35:38 +02:00
justin 73bd407c49 Implement texture atlas, details on why it works unclear 2021-06-14 16:24:10 +02:00
justin afece392f7 Add texture shaders 2021-06-11 19:41:39 +02:00
justin 02511afa80 Remove unnecessary uniforms 2021-06-10 18:07:26 +02:00
justin 0a8370c7c6 Commit before fully removing uniforms other than the matrix 2021-06-10 15:45:52 +02:00
justin 21a4393ad9 Remove references to unused uniforms 2021-06-10 12:24:12 +02:00
justin 78cfdc2d38 Clean up cruft in arc shader 2021-06-10 11:55:22 +02:00
justin e016d3aa9e Refactor arc shader so it uses only matrix uniform 2021-06-10 11:52:39 +02:00
justin 822db37a58 Commit before attempt to unify picture rendering 2021-06-09 21:32:26 +02:00
justin 0b8ac97fe9 Modularise item data, change tesla arc from projectile to particle 2021-06-06 16:08:56 +02:00
justin 30c09d3403 Tweak fullscreen texture shaders 2021-05-01 15:03:17 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin c8e84c775f Linting, refactor random angle walk for flamer 2021-04-30 13:21:37 +02:00
justin 750a67ea6e Implement different shadow resolutions 2021-04-28 23:16:42 +02:00
justin 8cb177a21c Implement low res shadows 2021-04-28 20:50:53 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00
justin e6c76da6b3 Implement textured walls 2021-03-21 20:09:11 +01:00
justin a7591bb1d7 Add wallFace shaders files 2021-03-21 18:55:33 +01:00
justin cf5a8b3e1b Reorganise shaders 2021-03-21 12:50:27 +01:00
justin a8ebf2f7f1 Draw floor of windows 2021-03-21 12:27:57 +01:00