justin
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d405747bd5
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Tweaks concerning item types
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2024-12-18 11:39:12 +00:00 |
|
justin
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d0ef2628ce
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Start more sensibly separating avatar from ai creatures
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2024-12-17 19:55:07 +00:00 |
|
justin
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de4a955206
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Remove reduntant left click item use code
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2024-11-29 20:40:14 +00:00 |
|
justin
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61c0ba9251
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Cleanup, remove spawngun
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2024-11-28 21:48:25 +00:00 |
|
justin
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ba66008c65
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Cleanup
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2024-11-28 21:27:29 +00:00 |
|
justin
|
7db700042a
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Cleanup old muzzle position code
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2024-11-28 21:26:55 +00:00 |
|
justin
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3763ff2c8a
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Partial implementation of more sensible muzzle position determination
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2024-11-28 21:15:22 +00:00 |
|
justin
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029c61efc8
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Cleanup
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2024-11-26 13:19:03 +00:00 |
|
justin
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cc302a6846
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Remove temporary light sources as separate entity
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2024-11-26 13:12:55 +00:00 |
|
justin
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9b3518e4eb
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Correctly update root status of item in _ilIsRoot
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2024-11-05 18:25:30 +00:00 |
|
justin
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f6c136cfd6
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Cleanup
|
2024-10-25 21:05:32 +01:00 |
|
justin
|
65f05b93f8
|
Cleanup compiler warnings
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2024-10-22 10:48:44 +01:00 |
|
justin
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e2330618f2
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Update stack lts
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2024-10-22 10:07:13 +01:00 |
|
justin
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e745238b8f
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Make weapon fail sound distinct
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2024-10-08 20:55:59 +01:00 |
|
justin
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9679f32618
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Use constructed laser as targeting scope
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2024-10-08 15:53:03 +01:00 |
|
justin
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3b54f00cc7
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Move towards using item structural function when using items
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2024-10-05 20:53:50 +01:00 |
|
justin
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71d4802a4a
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Remove explicit muzzle flares for picture updated every frame
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2024-10-04 01:31:04 +01:00 |
|
justin
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075429088b
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Make anti-clockwise what were clockwise shapes, cleanup flash module-ing
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2024-10-04 00:59:08 +01:00 |
|
justin
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127d85e7ce
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Cleanup constructors FooUse -> UseFoo
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2024-10-03 20:39:41 +01:00 |
|
justin
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6b4cf596b1
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Cleanup triggertype
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2024-10-03 11:43:14 +01:00 |
|
justin
|
ce2f13ade3
|
Cleanup/remove trigger types code
|
2024-10-03 11:39:12 +01:00 |
|
justin
|
d357d5a03c
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Some cleanup of rendering/poking, remove forcefield gun
|
2024-10-01 13:19:34 +01:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
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87cbaf911f
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Cleanup combining code, flatten modules
|
2024-10-01 10:01:21 +01:00 |
|
justin
|
f69d150e00
|
Cleanup
|
2024-10-01 02:46:18 +01:00 |
|
justin
|
dc44d20baf
|
Cleanup
|
2024-10-01 01:50:15 +01:00 |
|
justin
|
5091709f70
|
Cleanup launcher code
|
2024-10-01 01:43:51 +01:00 |
|
justin
|
fc5539cb38
|
Cleanup
|
2024-09-30 12:54:31 +01:00 |
|
justin
|
0701c4043e
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Remove (by commenting out) module item-type system
|
2024-09-30 11:42:10 +01:00 |
|
justin
|
4545caa7e6
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Implement bullet trajectories using attachable items
|
2024-09-29 21:51:14 +01:00 |
|
justin
|
88c3e02459
|
Implement targeting launcher shells using separate item
|
2024-09-29 16:24:26 +01:00 |
|
justin
|
241191ee1b
|
Move towards external targeting items
|
2024-09-28 23:01:50 +01:00 |
|
justin
|
d1690ed3ac
|
Cleanup
|
2024-09-27 23:10:01 +01:00 |
|
justin
|
6c3d0d5def
|
Cleanup
|
2024-09-27 21:55:17 +01:00 |
|
justin
|
dd6cbc0bfb
|
Cleanup projectile creation
|
2024-09-27 14:14:58 +01:00 |
|
justin
|
21e49ddefc
|
Unify launcher projectiles
|
2024-09-27 13:55:34 +01:00 |
|
justin
|
5f9fb183a9
|
Implement remote screen for launcher projectiles
|
2024-09-27 10:39:21 +01:00 |
|
justin
|
600b8cd309
|
Commit before changes to item grammar
|
2024-09-25 11:13:01 +01:00 |
|
justin
|
df80e87427
|
Cleanup, slight improvements to item location references
|
2024-09-24 22:05:20 +01:00 |
|
justin
|
25cec10313
|
Flatten values in creature manipulation data types
|
2024-09-24 21:50:21 +01:00 |
|
justin
|
4f6431968c
|
Improve item location code
|
2024-09-22 14:29:02 +01:00 |
|
justin
|
31b5db6e9e
|
Distinguish between selected item and root-selected item
|
2024-09-21 21:59:53 +01:00 |
|
justin
|
2154abfb1d
|
Add roots and parents to adjacency function from Double Trees
|
2024-09-21 20:30:29 +01:00 |
|
justin
|
86d8e3a98a
|
(Re)Implement nozzle walking
|
2024-09-21 19:42:28 +01:00 |
|
justin
|
241f6fdf10
|
Cleanup
|
2024-09-21 19:06:43 +01:00 |
|
justin
|
27e07a10c4
|
Make optical scope relative to camera rotation
|
2024-09-21 16:52:04 +01:00 |
|
justin
|
9dff2fcd7a
|
Commit before partial cleanup, continue weapon effect refactor
|
2024-09-21 16:04:23 +01:00 |
|
justin
|
bb18831393
|
Continue weapon refactor, gas combinations
|
2024-09-19 09:49:56 +01:00 |
|
justin
|
765e08117a
|
Add more weapons to attachment chain effects
|
2024-09-18 19:06:57 +01:00 |
|
justin
|
2c96a514ea
|
Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
|
2024-09-18 00:36:28 +01:00 |
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