Commit Graph
207 Commits
Author SHA1 Message Date
justin d405747bd5 Tweaks concerning item types 2024-12-18 11:39:12 +00:00
justin d0ef2628ce Start more sensibly separating avatar from ai creatures 2024-12-17 19:55:07 +00:00
justin de4a955206 Remove reduntant left click item use code 2024-11-29 20:40:14 +00:00
justin 61c0ba9251 Cleanup, remove spawngun 2024-11-28 21:48:25 +00:00
justin ba66008c65 Cleanup 2024-11-28 21:27:29 +00:00
justin 7db700042a Cleanup old muzzle position code 2024-11-28 21:26:55 +00:00
justin 3763ff2c8a Partial implementation of more sensible muzzle position determination 2024-11-28 21:15:22 +00:00
justin 029c61efc8 Cleanup 2024-11-26 13:19:03 +00:00
justin cc302a6846 Remove temporary light sources as separate entity 2024-11-26 13:12:55 +00:00
justin 9b3518e4eb Correctly update root status of item in _ilIsRoot 2024-11-05 18:25:30 +00:00
justin f6c136cfd6 Cleanup 2024-10-25 21:05:32 +01:00
justin 65f05b93f8 Cleanup compiler warnings 2024-10-22 10:48:44 +01:00
justin e2330618f2 Update stack lts 2024-10-22 10:07:13 +01:00
justin e745238b8f Make weapon fail sound distinct 2024-10-08 20:55:59 +01:00
justin 9679f32618 Use constructed laser as targeting scope 2024-10-08 15:53:03 +01:00
justin 3b54f00cc7 Move towards using item structural function when using items 2024-10-05 20:53:50 +01:00
justin 71d4802a4a Remove explicit muzzle flares for picture updated every frame 2024-10-04 01:31:04 +01:00
justin 075429088b Make anti-clockwise what were clockwise shapes, cleanup flash module-ing 2024-10-04 00:59:08 +01:00
justin 127d85e7ce Cleanup constructors FooUse -> UseFoo 2024-10-03 20:39:41 +01:00
justin 6b4cf596b1 Cleanup triggertype 2024-10-03 11:43:14 +01:00
justin ce2f13ade3 Cleanup/remove trigger types code 2024-10-03 11:39:12 +01:00
justin d357d5a03c Some cleanup of rendering/poking, remove forcefield gun 2024-10-01 13:19:34 +01:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 87cbaf911f Cleanup combining code, flatten modules 2024-10-01 10:01:21 +01:00
justin f69d150e00 Cleanup 2024-10-01 02:46:18 +01:00
justin dc44d20baf Cleanup 2024-10-01 01:50:15 +01:00
justin 5091709f70 Cleanup launcher code 2024-10-01 01:43:51 +01:00
justin fc5539cb38 Cleanup 2024-09-30 12:54:31 +01:00
justin 0701c4043e Remove (by commenting out) module item-type system 2024-09-30 11:42:10 +01:00
justin 4545caa7e6 Implement bullet trajectories using attachable items 2024-09-29 21:51:14 +01:00
justin 88c3e02459 Implement targeting launcher shells using separate item 2024-09-29 16:24:26 +01:00
justin 241191ee1b Move towards external targeting items 2024-09-28 23:01:50 +01:00
justin d1690ed3ac Cleanup 2024-09-27 23:10:01 +01:00
justin 6c3d0d5def Cleanup 2024-09-27 21:55:17 +01:00
justin dd6cbc0bfb Cleanup projectile creation 2024-09-27 14:14:58 +01:00
justin 21e49ddefc Unify launcher projectiles 2024-09-27 13:55:34 +01:00
justin 5f9fb183a9 Implement remote screen for launcher projectiles 2024-09-27 10:39:21 +01:00
justin 600b8cd309 Commit before changes to item grammar 2024-09-25 11:13:01 +01:00
justin df80e87427 Cleanup, slight improvements to item location references 2024-09-24 22:05:20 +01:00
justin 25cec10313 Flatten values in creature manipulation data types 2024-09-24 21:50:21 +01:00
justin 4f6431968c Improve item location code 2024-09-22 14:29:02 +01:00
justin 31b5db6e9e Distinguish between selected item and root-selected item 2024-09-21 21:59:53 +01:00
justin 2154abfb1d Add roots and parents to adjacency function from Double Trees 2024-09-21 20:30:29 +01:00
justin 86d8e3a98a (Re)Implement nozzle walking 2024-09-21 19:42:28 +01:00
justin 241f6fdf10 Cleanup 2024-09-21 19:06:43 +01:00
justin 27e07a10c4 Make optical scope relative to camera rotation 2024-09-21 16:52:04 +01:00
justin 9dff2fcd7a Commit before partial cleanup, continue weapon effect refactor 2024-09-21 16:04:23 +01:00
justin bb18831393 Continue weapon refactor, gas combinations 2024-09-19 09:49:56 +01:00
justin 765e08117a Add more weapons to attachment chain effects 2024-09-18 19:06:57 +01:00
justin 2c96a514ea Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when
loaded
2024-09-18 00:36:28 +01:00