justin
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61910785c4
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Cleanup door mounts, noticed space leak when no debug-display paths
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2025-10-25 22:49:37 +01:00 |
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justin
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cbf0f47b9b
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Allow for easier mounted objects on doors
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2025-10-25 18:44:34 +01:00 |
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justin
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7585531dd1
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Simplify Prop drawing
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2025-10-25 13:54:40 +01:00 |
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justin
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5fce0772f8
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Start simplifying Prop
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2025-10-25 13:05:14 +01:00 |
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justin
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0da3816664
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Cleanup
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2025-10-25 10:17:59 +01:00 |
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justin
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3f5f5d2c6b
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Cleanup
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2025-10-24 23:22:16 +01:00 |
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justin
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b4012af312
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Unify PutDoor PSType
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2025-10-24 22:31:08 +01:00 |
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justin
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b6736e2735
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Start unifying door placement types
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2025-10-24 22:13:30 +01:00 |
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justin
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6457f00ba7
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Automatically determine automatic doors
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2025-10-24 21:08:41 +01:00 |
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justin
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b0d519c69d
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Improve some door placement
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2025-10-24 20:30:36 +01:00 |
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justin
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95b4105f52
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Simplify block drawing further, store shape of block
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2025-10-24 19:39:44 +01:00 |
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justin
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488428b1ef
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Single source of truth for wall pathing
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2025-10-24 14:25:19 +01:00 |
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justin
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0eeae7e6bc
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Work on wall materials etc
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2025-10-24 13:30:46 +01:00 |
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justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
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justin
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cba0f36ac5
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Simplify machine placement
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2025-10-23 22:34:50 +01:00 |
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justin
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819f0d37ea
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Start simplifying/removing Wall records
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2025-10-23 18:11:01 +01:00 |
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justin
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fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
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justin
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9e6534b8f4
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Simplify doors somewhat, unsure what to do about edge obstacles
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2025-10-22 23:09:09 +01:00 |
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justin
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0fd7ba46b5
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Door destruction happens during door update, updates pathing
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2025-10-22 22:47:10 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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d5f985f3ab
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Start to clean up Prop datatype
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2025-10-22 12:07:06 +01:00 |
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justin
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af245fb5bf
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Partially working mounts on lerp doors
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2025-10-22 11:03:46 +01:00 |
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justin
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2f06c56185
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Migrate more doors to lerp
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2025-10-22 09:22:10 +01:00 |
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justin
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39677c3a02
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Move towards unifying door movement
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2025-10-21 23:13:36 +01:00 |
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justin
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2f3a00a971
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Commit before potential Door refactor
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2025-10-21 19:56:48 +01:00 |
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justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
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justin
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0b997579ad
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Initial replacement of FGL with incidence representation, use A*
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2025-10-21 11:47:49 +01:00 |
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justin
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c250448d57
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Work on perhaps replacing FGL with incidence vectors
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2025-10-20 13:07:52 +01:00 |
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justin
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2056d8ba0e
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Comment out DeriveAnyClass extensions
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2025-10-19 21:50:43 +01:00 |
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justin
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b8f6a29e28
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Cleanup actions/impulses
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2025-10-18 18:01:14 +01:00 |
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justin
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4542a6cea6
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Simplify creature action/impulse code
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2025-10-18 17:32:23 +01:00 |
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justin
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4ee389efb1
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Remove reified impulses from creature record
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2025-10-18 15:42:35 +01:00 |
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justin
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f3fafc6bf2
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Fix enemy stride/footsteps
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2025-10-17 22:32:40 +01:00 |
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justin
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0481f6e6f2
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Cleanup
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2025-10-16 23:04:17 +01:00 |
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justin
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3bfe6f5dfd
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Fix reversed impulse pathfinding bug
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2025-10-16 12:07:10 +01:00 |
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justin
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df85624a49
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Allow more debug interaction
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2025-10-16 10:45:37 +01:00 |
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justin
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315e6b1c04
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Cleanup, fix debug drawing
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2025-10-15 23:04:23 +01:00 |
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justin
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4d12d6cf2b
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Cleanup
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2025-10-15 20:29:43 +01:00 |
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justin
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f9bcac915f
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Commit before trying to remove reified impulses
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2025-10-15 14:19:38 +01:00 |
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justin
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a0c4d62018
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Use System.Hclip instead of System.Clipboard
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2025-10-15 13:19:34 +01:00 |
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justin
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e139499ed2
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Tweak debug display
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2025-10-15 12:17:44 +01:00 |
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justin
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365821e969
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Add selection box on left click drag
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2025-10-14 12:41:53 +01:00 |
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justin
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7a431f6eec
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Move debug pictures out of data
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2025-10-14 11:23:39 +01:00 |
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justin
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cadaf00797
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Tweak debug display
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2025-10-14 10:14:30 +01:00 |
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justin
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3d602b4f57
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Commit before working on debugging
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2025-10-13 23:43:29 +01:00 |
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justin
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6b5090e697
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Start work on pathfinding
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2025-10-13 06:30:55 +01:00 |
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justin
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5e5b24cad0
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Cleanup
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2025-10-12 20:40:40 +01:00 |
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justin
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3206cdebf6
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Cleanup projectile update
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2025-10-12 18:47:10 +01:00 |
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justin
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f312cc41ff
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Refactor muzzle location when item used, remove saveSlot/seed
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2025-10-12 14:54:03 +01:00 |
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justin
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bbda28cbc1
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Cleanup projectile firing
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2025-10-12 10:46:27 +01:00 |
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