justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
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justin
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9fc36ec54c
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Cleanup
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2025-11-14 11:48:00 +00:00 |
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justin
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292a1c3f42
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Add scissor test when creating lightmap
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2025-11-14 02:06:51 +00:00 |
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justin
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c79e5df683
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Cleanup
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2025-11-14 01:32:09 +00:00 |
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justin
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295a5f7e1d
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Cleanup, overpower bloom
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2025-11-13 23:31:16 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
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justin
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383beeae82
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Readd dust cloud rendering
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2025-11-12 20:53:37 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce1937c78e
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Improve normal packing and unpacking
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2025-11-11 21:47:39 +00:00 |
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justin
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4121bfb468
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Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
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2025-11-11 21:12:50 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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cd7a5dcbb5
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Simplify block/wall destruction
This uses a right fold, so might be slower than a strict left fold
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2025-11-09 16:00:46 +00:00 |
|
justin
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6f3632d495
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Cleanup
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2025-11-09 15:41:19 +00:00 |
|
justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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7c62479f30
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Tweak clouds
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2025-11-06 22:01:24 +00:00 |
|
justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
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justin
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0d0c1a72e0
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Stencil out windows over ceilings
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2025-11-01 11:41:08 +00:00 |
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justin
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d6c4d3d609
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Fix shockwave damage radius for walls
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2025-10-28 08:09:44 +00:00 |
|
justin
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7c40db7153
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Fix pathing for zChasm
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2025-10-27 19:07:04 +00:00 |
|
justin
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0946ee1310
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Try to simplify link code in roomRect
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2025-10-27 15:10:19 +00:00 |
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justin
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c88fc1c729
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Simplify grid/lattice creation
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2025-10-27 12:21:18 +00:00 |
|
justin
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aa82519e05
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Fix bugs in zones near segments
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2025-10-27 00:03:57 +00:00 |
|
justin
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c641cbaa69
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Commit before adding more debugging control
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2025-10-26 16:55:22 +00:00 |
|
justin
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c55c3e874d
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Hack solution to path graph space leak: evaluate all edge obstacles
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2025-10-26 11:38:22 +00:00 |
|
justin
|
61910785c4
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Cleanup door mounts, noticed space leak when no debug-display paths
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2025-10-25 22:49:37 +01:00 |
|
justin
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cbf0f47b9b
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Allow for easier mounted objects on doors
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2025-10-25 18:44:34 +01:00 |
|
justin
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7585531dd1
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Simplify Prop drawing
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2025-10-25 13:54:40 +01:00 |
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justin
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5fce0772f8
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Start simplifying Prop
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2025-10-25 13:05:14 +01:00 |
|
justin
|
0da3816664
|
Cleanup
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2025-10-25 10:17:59 +01:00 |
|
justin
|
3f5f5d2c6b
|
Cleanup
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2025-10-24 23:22:16 +01:00 |
|
justin
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b4012af312
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Unify PutDoor PSType
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2025-10-24 22:31:08 +01:00 |
|
justin
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b6736e2735
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Start unifying door placement types
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2025-10-24 22:13:30 +01:00 |
|
justin
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6457f00ba7
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Automatically determine automatic doors
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2025-10-24 21:08:41 +01:00 |
|
justin
|
b0d519c69d
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Improve some door placement
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2025-10-24 20:30:36 +01:00 |
|
justin
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95b4105f52
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Simplify block drawing further, store shape of block
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2025-10-24 19:39:44 +01:00 |
|
justin
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488428b1ef
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Single source of truth for wall pathing
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2025-10-24 14:25:19 +01:00 |
|
justin
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0eeae7e6bc
|
Work on wall materials etc
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2025-10-24 13:30:46 +01:00 |
|
justin
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c39f99e146
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Update pathing on block destruction without relying on _blObstructs
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2025-10-24 10:34:27 +01:00 |
|
justin
|
cba0f36ac5
|
Simplify machine placement
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2025-10-23 22:34:50 +01:00 |
|
justin
|
819f0d37ea
|
Start simplifying/removing Wall records
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2025-10-23 18:11:01 +01:00 |
|
justin
|
fc7c4d6468
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Start to make wall flags/pathing interaction more sensible
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2025-10-23 11:35:24 +01:00 |
|
justin
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9e6534b8f4
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Simplify doors somewhat, unsure what to do about edge obstacles
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2025-10-22 23:09:09 +01:00 |
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