Commit Graph

2958 Commits

Author SHA1 Message Date
justin d5f985f3ab Start to clean up Prop datatype 2025-10-22 12:07:06 +01:00
justin af245fb5bf Partially working mounts on lerp doors 2025-10-22 11:03:46 +01:00
justin f8073381ee Correctly update wall zoning when door moves 2025-10-22 10:08:23 +01:00
justin 30da635990 Cleanup 2025-10-22 09:30:19 +01:00
justin 2f06c56185 Migrate more doors to lerp 2025-10-22 09:22:10 +01:00
justin fdee74ff0c First implementation of doors that lerp position/float pairs 2025-10-21 23:39:57 +01:00
justin 39677c3a02 Move towards unifying door movement 2025-10-21 23:13:36 +01:00
justin 2f3a00a971 Commit before potential Door refactor 2025-10-21 19:56:48 +01:00
justin fcffbd5f43 Update path zoning on reading a save 2025-10-21 15:50:49 +01:00
justin 1918fc8c56 Comment out FGL 2025-10-21 15:43:23 +01:00
justin 6742241e5d Continue to work on pathfinding 2025-10-21 15:35:37 +01:00
justin 0b997579ad Initial replacement of FGL with incidence representation, use A* 2025-10-21 11:47:49 +01:00
justin c250448d57 Work on perhaps replacing FGL with incidence vectors 2025-10-20 13:07:52 +01:00
justin b2fd0543dd Cleanup, remove DeriveGeneric language extensions 2025-10-20 12:10:11 +01:00
justin 2056d8ba0e Comment out DeriveAnyClass extensions 2025-10-19 21:50:43 +01:00
justin b8f6a29e28 Cleanup actions/impulses 2025-10-18 18:01:14 +01:00
justin 4542a6cea6 Simplify creature action/impulse code 2025-10-18 17:32:23 +01:00
justin 11c7b25fe9 Cleanup impulses/actions 2025-10-18 16:00:08 +01:00
justin 4ee389efb1 Remove reified impulses from creature record 2025-10-18 15:42:35 +01:00
justin b43168ae33 Simplify creature impulse chain 2025-10-18 14:34:05 +01:00
justin ebc4b9d715 Simplify creature update 2025-10-18 10:46:27 +01:00
justin f3fafc6bf2 Fix enemy stride/footsteps 2025-10-17 22:32:40 +01:00
justin f969056912 Commit before attempting to simplify creature update 2025-10-17 10:36:19 +01:00
justin c533e88d24 Cleanup 2025-10-17 09:58:37 +01:00
justin 5ba642c20a Allow creatures to path around chasms 2025-10-16 23:52:25 +01:00
justin 0481f6e6f2 Cleanup 2025-10-16 23:04:17 +01:00
justin 0f43e1ad8f Increase zone searching size for initial/end node in pathing 2025-10-16 12:26:43 +01:00
justin 3bfe6f5dfd Fix reversed impulse pathfinding bug 2025-10-16 12:07:10 +01:00
justin df85624a49 Allow more debug interaction 2025-10-16 10:45:37 +01:00
justin 315e6b1c04 Cleanup, fix debug drawing 2025-10-15 23:04:23 +01:00
justin b8006b44cf Cleanup 2025-10-15 20:40:16 +01:00
justin fe95bf381b Delete some reified action/impulse stuff 2025-10-15 20:37:22 +01:00
justin 4d12d6cf2b Cleanup 2025-10-15 20:29:43 +01:00
justin 5e6ed1d793 Make _targetCr an Int id rather than a full creature 2025-10-15 20:09:17 +01:00
justin 57ca53638a Remove a usage of StrategyActions 2025-10-15 19:41:26 +01:00
justin f9bcac915f Commit before trying to remove reified impulses 2025-10-15 14:19:38 +01:00
justin a0c4d62018 Use System.Hclip instead of System.Clipboard 2025-10-15 13:19:34 +01:00
justin e139499ed2 Tweak debug display 2025-10-15 12:17:44 +01:00
justin 365821e969 Add selection box on left click drag 2025-10-14 12:41:53 +01:00
justin 7a431f6eec Move debug pictures out of data 2025-10-14 11:23:39 +01:00
justin cadaf00797 Tweak debug display 2025-10-14 10:14:30 +01:00
justin 3d602b4f57 Commit before working on debugging 2025-10-13 23:43:29 +01:00
justin c3a0cb0527 Remove fusePairs, replaces with snapToGrid 2025-10-13 11:33:59 +01:00
justin 6b5090e697 Start work on pathfinding 2025-10-13 06:30:55 +01:00
justin 9e7b7a3f76 Make bouncing grenades stop spinning quicker 2025-10-12 21:35:13 +01:00
justin 8b44538048 Cleanup 2025-10-12 21:13:06 +01:00
justin 408b39f160 Commit before removing pressplates 2025-10-12 20:59:57 +01:00
justin 5e5b24cad0 Cleanup 2025-10-12 20:40:40 +01:00
justin 3206cdebf6 Cleanup projectile update 2025-10-12 18:47:10 +01:00
justin 675f8ade59 Cleanup 2025-10-12 15:08:15 +01:00