justin
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ed6ebc930e
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Move shaders
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2025-11-20 22:33:37 +00:00 |
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justin
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f63b47d6c4
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Remove VAOs
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2025-11-20 22:33:23 +00:00 |
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justin
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86794d1da9
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Move towards removing VAOs
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2025-11-20 22:20:53 +00:00 |
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justin
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80957d5470
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Fix another layered circle rendering bug
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2025-11-20 21:58:41 +00:00 |
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justin
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8f65a652ce
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Fix circle layer offset bug, all shaders working without geom
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2025-11-20 21:36:18 +00:00 |
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justin
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4e7bd4831d
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Draw circles without using a geometry shader, layer offset broken
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2025-11-20 21:29:21 +00:00 |
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justin
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5c5d9ef0e3
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Move closer to removing all geom shaders
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2025-11-20 17:45:15 +00:00 |
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justin
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d0aef5cf39
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Tweak picture shader verxs
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2025-11-20 17:02:05 +00:00 |
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justin
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cb64be4eeb
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Commit before removing geometry shader from ellipses
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2025-11-20 16:30:41 +00:00 |
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justin
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bbb682242d
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Cleanup
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2025-11-20 16:05:02 +00:00 |
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justin
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602b162d41
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Separate cloud & surface lighting
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2025-11-20 14:01:54 +00:00 |
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justin
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0491a71da1
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Improve window drawing
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2025-11-20 12:34:36 +00:00 |
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justin
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6563d87247
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Work on transparency of windows/clouds
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2025-11-20 12:02:05 +00:00 |
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justin
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10dbb238c8
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Clarify number of distortions, play with distorting bullets
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2025-11-19 21:49:20 +00:00 |
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justin
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610936a5fa
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Allow independent distortion of rgb channels
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2025-11-19 10:38:30 +00:00 |
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justin
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8759431fec
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Limit number of distortions to 10
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2025-11-18 23:10:36 +00:00 |
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justin
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b633b9d55f
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Allow for multiple distortions at once
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2025-11-18 22:49:51 +00:00 |
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justin
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8428f08ebd
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Work on distortions
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2025-11-18 10:55:46 +00:00 |
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justin
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1205823ddb
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Work on distortion shader
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2025-11-15 23:17:44 +00:00 |
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justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
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justin
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db62de75d8
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Tweak
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2025-11-14 10:53:53 +00:00 |
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justin
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16eb356e31
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Tweak
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2025-11-14 10:18:46 +00:00 |
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justin
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21c6e3afb4
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Make cloud position only record the central point of the cloud
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2025-11-14 09:29:26 +00:00 |
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justin
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cffa75c014
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Draw floors using vertex pulling
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2025-11-13 22:22:19 +00:00 |
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justin
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836c0ba772
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Draw chasms using vertex pulling
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2025-11-13 21:58:40 +00:00 |
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justin
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ec1216e7eb
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General cleanup
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2025-11-13 21:13:13 +00:00 |
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justin
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227f09eeda
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Cleanup
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2025-11-13 18:23:45 +00:00 |
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justin
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71ae82ee4d
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Reduce poked cloud verx size
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2025-11-13 18:09:12 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
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justin
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b012d3c41e
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Cleanup, correcly filter unimportant shadow silhouettes
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2025-11-12 23:10:33 +00:00 |
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justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
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justin
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383beeae82
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Readd dust cloud rendering
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2025-11-12 20:53:37 +00:00 |
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justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce1937c78e
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Improve normal packing and unpacking
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2025-11-11 21:47:39 +00:00 |
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justin
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4121bfb468
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Reduce shape vertex size to 8 floats
It is not at all clear whether this is an improvement or not
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2025-11-11 21:12:50 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
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justin
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4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
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justin
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df435819eb
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Window render bugfix
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2025-11-10 14:08:34 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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