-
7b622c8e31
Cleanup
justin
2025-10-24 13:08:44 +01:00
-
27569ed8f3
Cleanup
justin
2025-10-24 11:16:30 +01:00
-
18ab89d3f2
Cleanup
justin
2025-10-24 10:58:01 +01:00
-
c39f99e146
Update pathing on block destruction without relying on _blObstructs
justin
2025-10-24 10:34:27 +01:00
-
9a3c642684
Apply different damage amounts to different materials
justin
2025-10-24 10:08:36 +01:00
-
b2265297b5
Commit before apply different damage amounts to different materials
justin
2025-10-24 09:28:09 +01:00
-
8f17582889
Fix low block drawing bug
justin
2025-10-23 22:48:06 +01:00
-
cba0f36ac5
Simplify machine placement
justin
2025-10-23 22:34:50 +01:00
-
3c6d269d00
Remove separate wall color, should be handled by material type
justin
2025-10-23 21:27:14 +01:00
-
819f0d37ea
Start simplifying/removing Wall records
justin
2025-10-23 18:11:01 +01:00
-
fc7c4d6468
Start to make wall flags/pathing interaction more sensible
justin
2025-10-23 11:35:24 +01:00
-
9e6534b8f4
Simplify doors somewhat, unsure what to do about edge obstacles
justin
2025-10-22 23:09:09 +01:00
-
0fd7ba46b5
Door destruction happens during door update, updates pathing
justin
2025-10-22 22:47:10 +01:00
-
151c037763
Fix path updating when doors move
justin
2025-10-22 22:27:09 +01:00
-
59472b16d2
Improve xIntercepts (still not perfect)
justin
2025-10-22 22:07:45 +01:00
-
d5f985f3ab
Start to clean up Prop datatype
justin
2025-10-22 12:07:06 +01:00
-
af245fb5bf
Partially working mounts on lerp doors
justin
2025-10-22 11:03:46 +01:00
-
f8073381ee
Correctly update wall zoning when door moves
justin
2025-10-22 10:08:23 +01:00
-
30da635990
Cleanup
justin
2025-10-22 09:30:19 +01:00
-
2f06c56185
Migrate more doors to lerp
justin
2025-10-22 09:22:10 +01:00
-
fdee74ff0c
First implementation of doors that lerp position/float pairs
justin
2025-10-21 23:39:57 +01:00
-
39677c3a02
Move towards unifying door movement
justin
2025-10-21 23:13:36 +01:00
-
2f3a00a971
Commit before potential Door refactor
justin
2025-10-21 19:56:48 +01:00
-
fcffbd5f43
Update path zoning on reading a save
justin
2025-10-21 15:50:49 +01:00
-
1918fc8c56
Comment out FGL
justin
2025-10-21 15:43:23 +01:00
-
6742241e5d
Continue to work on pathfinding
justin
2025-10-21 15:35:37 +01:00
-
0b997579ad
Initial replacement of FGL with incidence representation, use A*
justin
2025-10-21 11:47:49 +01:00
-
c250448d57
Work on perhaps replacing FGL with incidence vectors
justin
2025-10-20 13:07:52 +01:00
-
b2fd0543dd
Cleanup, remove DeriveGeneric language extensions
justin
2025-10-20 12:10:11 +01:00
-
2056d8ba0e
Comment out DeriveAnyClass extensions
justin
2025-10-19 21:50:43 +01:00
-
b8f6a29e28
Cleanup actions/impulses
justin
2025-10-18 18:01:14 +01:00
-
4542a6cea6
Simplify creature action/impulse code
justin
2025-10-18 17:32:23 +01:00
-
11c7b25fe9
Cleanup impulses/actions
justin
2025-10-18 16:00:08 +01:00
-
4ee389efb1
Remove reified impulses from creature record
justin
2025-10-18 15:42:35 +01:00
-
b43168ae33
Simplify creature impulse chain
justin
2025-10-18 14:34:05 +01:00
-
ebc4b9d715
Simplify creature update
justin
2025-10-18 10:46:27 +01:00
-
f3fafc6bf2
Fix enemy stride/footsteps
justin
2025-10-17 22:32:40 +01:00
-
f969056912
Commit before attempting to simplify creature update
justin
2025-10-17 10:36:19 +01:00
-
c533e88d24
Cleanup
justin
2025-10-17 09:58:37 +01:00
-
5ba642c20a
Allow creatures to path around chasms
justin
2025-10-16 23:52:25 +01:00
-
0481f6e6f2
Cleanup
justin
2025-10-16 23:04:17 +01:00
-
0f43e1ad8f
Increase zone searching size for initial/end node in pathing
justin
2025-10-16 12:26:43 +01:00
-
3bfe6f5dfd
Fix reversed impulse pathfinding bug
justin
2025-10-16 12:07:10 +01:00
-
df85624a49
Allow more debug interaction
justin
2025-10-16 10:45:37 +01:00
-
315e6b1c04
Cleanup, fix debug drawing
justin
2025-10-15 23:04:23 +01:00
-
b8006b44cf
Cleanup
justin
2025-10-15 20:40:16 +01:00
-
fe95bf381b
Delete some reified action/impulse stuff
justin
2025-10-15 20:37:22 +01:00
-
4d12d6cf2b
Cleanup
justin
2025-10-15 20:29:43 +01:00
-
5e6ed1d793
Make _targetCr an Int id rather than a full creature
justin
2025-10-15 20:09:17 +01:00
-
57ca53638a
Remove a usage of StrategyActions
justin
2025-10-15 19:41:26 +01:00
-
f9bcac915f
Commit before trying to remove reified impulses
justin
2025-10-15 14:19:38 +01:00
-
a0c4d62018
Use System.Hclip instead of System.Clipboard
justin
2025-10-15 13:19:34 +01:00
-
e139499ed2
Tweak debug display
justin
2025-10-15 12:17:44 +01:00
-
365821e969
Add selection box on left click drag
justin
2025-10-14 12:41:53 +01:00
-
7a431f6eec
Move debug pictures out of data
justin
2025-10-14 11:23:39 +01:00
-
cadaf00797
Tweak debug display
justin
2025-10-14 10:14:30 +01:00
-
3d602b4f57
Commit before working on debugging
justin
2025-10-13 23:43:29 +01:00
-
c3a0cb0527
Remove fusePairs, replaces with snapToGrid
justin
2025-10-13 11:33:59 +01:00
-
6b5090e697
Start work on pathfinding
justin
2025-10-13 06:30:55 +01:00
-
9e7b7a3f76
Make bouncing grenades stop spinning quicker
justin
2025-10-12 21:35:13 +01:00
-
8b44538048
Cleanup
justin
2025-10-12 21:13:06 +01:00
-
408b39f160
Commit before removing pressplates
justin
2025-10-12 20:59:57 +01:00
-
5e5b24cad0
Cleanup
justin
2025-10-12 20:40:40 +01:00
-
3206cdebf6
Cleanup projectile update
justin
2025-10-12 18:47:10 +01:00
-
675f8ade59
Cleanup
justin
2025-10-12 15:08:15 +01:00
-
f312cc41ff
Refactor muzzle location when item used, remove saveSlot/seed
justin
2025-10-12 14:54:03 +01:00
-
bbda28cbc1
Cleanup projectile firing
justin
2025-10-12 10:46:27 +01:00
-
33de1f79b6
Add check to cylinder segment collision, break rocket projectiles
justin
2025-10-12 00:26:48 +01:00
-
8245115763
Commit before maybe changing bullets to be in 3d space
justin
2025-10-11 12:57:22 +01:00
-
d598d28652
Remove old code
justin
2025-10-11 11:47:45 +01:00
-
75e93dfcd5
Cleanup
justin
2025-10-11 11:46:39 +01:00
-
4949d98789
Clarify circle segment intersection
justin
2025-10-11 11:13:35 +01:00
-
49fb982877
Refactor crPos to be a V3
justin
2025-10-10 13:47:31 +01:00
-
98ece551c7
cleanup
justin
2025-10-10 11:30:05 +01:00
-
e00bb0b26e
Add intersection with cylinders
justin
2025-10-10 11:21:40 +01:00
-
3ea14a4646
Use some Linear library functions
justin
2025-10-08 18:20:26 +01:00
-
f1ddcaa497
Update default config, general cleanup
justin
2025-10-08 13:48:53 +01:00
-
031f07f14c
Allow bullets to fire above corspes
justin
2025-10-08 10:00:29 +01:00
-
1e73565900
Add files
justin
2025-10-08 09:20:41 +01:00
-
4e651fcded
Cleanup
justin
2025-10-08 09:20:19 +01:00
-
77fcf8353a
LED tweak
justin
2025-10-08 00:29:00 +01:00
-
477bb8b4b2
Tweak led attachment orientation
justin
2025-10-07 14:21:40 +01:00
-
709195ed6a
Add led/battery to tutorial
justin
2025-10-07 11:30:59 +01:00
-
e9178f9643
Make chasms remove RoomPos within their boundaries
justin
2025-10-07 10:43:15 +01:00
-
4cc5477f07
Somewhat simplify RoomPos types
justin
2025-10-05 20:47:28 +01:00
-
43db5a2ebc
Commit before attempting to allow for non-convex chasm shapes
justin
2025-10-05 15:06:19 +01:00
-
b3924fb8b8
Cleanup
justin
2025-10-04 12:30:03 +01:00
-
993f00ada1
Move generating item combinations graph from load to menu log
justin
2025-10-04 11:22:15 +01:00
-
b519c835fa
Move generated graphs to be ignored by git
justin
2025-10-04 10:05:13 +01:00
-
6eac8fbcf1
Move logs to be ignored by git
justin
2025-10-04 10:02:18 +01:00
-
861d749665
Remove old save files
justin
2025-10-04 09:54:22 +01:00
-
31f659e3aa
Move saves to generated folder
justin
2025-10-04 09:53:33 +01:00
-
39fb1963c8
Change config serialisation folder, cleanup unused files
justin
2025-10-04 09:20:44 +01:00
-
731552fe08
Fix room shift for mounted lights
justin
2025-10-04 01:01:00 +01:00
-
aba855e0a6
Commit before checking where mounted lights became misplaced
justin
2025-10-04 00:34:45 +01:00
-
a642198bfc
Add pathing to roomNgon
justin
2025-10-04 00:19:33 +01:00
-
cba3ca784a
Cleanup
justin
2025-10-03 20:14:41 +01:00
-
2d44809900
Simplify room link functions
justin
2025-10-03 18:55:18 +01:00
-
a8348a3515
Tweak bullet magazines
justin
2025-10-03 12:33:28 +01:00
-
4d1d2f36bc
Change bullet magazine shape
justin
2025-10-03 12:19:40 +01:00