justin
b979d92db6
Cleanup
2026-06-04 09:58:21 +01:00
justin
03f83fc924
Work on chase crit animations, eating dead bees
2026-05-28 22:55:52 +01:00
justin
eb817d34ef
Fix slime suck bug
2026-05-18 19:25:07 +01:00
justin
3119f10c2c
Use getInventoryPath in useInventoryPath
2026-05-18 15:49:03 +01:00
justin
9fb5a4e0be
Tab scrolls through inventory sections
2026-05-18 13:58:00 +01:00
justin
d29c2dbd0c
Slightly bulge slime when swallowing projectile
2026-05-18 12:18:34 +01:00
justin
e8738715e5
Slimes absorb projectiles
2026-05-18 11:45:27 +01:00
justin
6251e43db8
Tweak shift selection
2026-05-18 10:11:25 +01:00
justin
b353263b0e
Allow close items to be collected using selection sets
2026-05-18 10:02:24 +01:00
justin
e8d09f773c
Cleanup
2026-05-18 09:32:37 +01:00
justin
42fd6f783f
Fix bug pickup up items scrolling down by inventory position
2026-05-18 09:25:55 +01:00
justin
3ee29f30f3
Allow to pick up item under cursor when in inventory
2026-05-18 09:14:56 +01:00
justin
794d733c83
Cleanup item swapping
2026-05-18 08:59:41 +01:00
justin
75734d06af
Cleanup
2026-05-17 23:52:17 +01:00
justin
8010335ffe
Allow drag selection box sizes to differ from selected box sizes
...
More tweaking needs to be done, after deciding a max width for selection
items.
2026-05-17 23:09:33 +01:00
justin
70479b6e79
Work on preserving selections when picking up multiple items
2026-05-17 14:25:35 +01:00
justin
580619280a
Cleanup
2026-05-17 10:08:51 +01:00
justin
0386683670
Cleanup
2026-05-17 00:01:48 +01:00
justin
16def12959
Cleanup, display more information for floor items
2026-05-16 14:11:16 +01:00
justin
ec969c924a
Remove _ilIsSelected, _ilIsRoot
2026-05-16 12:45:14 +01:00
justin
ef70c85b79
Correction to last commit: remove _ilIsAttached
2026-05-16 12:37:31 +01:00
justin
e521a1572a
Remove _ilIsSelected
2026-05-16 12:37:04 +01:00
justin
4bcea5e772
Fix item location bug
2026-05-16 12:21:19 +01:00
justin
db2ce72076
Highlight dropped items, work towards fixing pickup selection change
2026-05-16 10:04:28 +01:00
justin
569ea1e1ab
Work on inventory dragging
2026-05-15 22:52:32 +01:00
justin
d5ed27f57c
Simplify drag mouse context
2026-05-15 22:17:16 +01:00
justin
3a2e92169b
Work on inventory dragging
2026-05-15 22:02:17 +01:00
justin
e56a953c9b
Cleanup inventory management, tweak dragging start
2026-05-15 10:35:17 +01:00
justin
17f8707f62
Fix bug in manObject update when dropping items
2026-05-14 21:46:08 +01:00
justin
c70097f1e1
Remove duplicated selection/manipulation positions
...
Needs more testing to make sure it all works properly
2026-05-14 20:40:46 +01:00
justin
06b984c2e5
Start collapsing manipulated item code with selection code
2026-05-14 14:24:57 +01:00
justin
59d128f87a
Move towards unifying (your) creature manipulation with selection
2026-05-14 13:42:33 +01:00
justin
ab393febcb
Work on selections when picking up/droping items
2026-05-14 11:40:58 +01:00
justin
44ecaf409e
Work on selecting
2026-05-13 16:07:44 +01:00
justin
2d731ae1ba
Work on selection sets
2026-05-13 15:33:57 +01:00
justin
9df23c27c2
Cleanup dragging
2026-05-13 11:58:41 +01:00
justin
91480c957d
Change selection set to work for multiple sections
2026-05-13 11:18:52 +01:00
justin
e4bd971017
Commit before rethinking selection sets
2026-05-12 08:05:39 +01:00
justin
b213525c21
Cleanup Action datatypes, clear sel set if scroll different section
2026-05-10 23:32:59 +01:00
justin
dfb451c450
Cleanup, change creature height from Maybe Float to Float
2026-05-09 19:50:53 +01:00
justin
72056e5e3e
Fix bee slime mounting
2026-05-09 17:46:27 +01:00
justin
437ca007ef
Cleanup
2026-05-09 09:05:42 +01:00
justin
fada3c73bc
Hack to prevent slime split error
2026-05-09 00:13:56 +01:00
justin
12e4a278d0
Smooth out slime splitting
...
There are probably possible errors from the use of cutPoly
2026-05-08 23:44:28 +01:00
justin
34d8425520
Speed up slime rad change
2026-05-08 10:50:36 +01:00
justin
ad998fb622
Remove destroyed creatures rather than setting flag
...
Sill only set flag for avatar
2026-05-08 10:45:05 +01:00
justin
84e95da2b5
Cleanup
2026-05-08 10:10:06 +01:00
justin
7c1ada4546
Simplify slime compression
2026-05-07 10:04:42 +01:00
justin
b76148ae2a
Track slime amount using ints
2026-05-06 15:40:31 +01:00
justin
e927de6508
Improve bee crit update
2026-05-05 20:41:09 +01:00
justin
62a9f34a26
Simplify bee harvesting
2026-05-05 09:43:17 +01:00
justin
1ec855c2fc
Tweak debug/fixed render, depthfunc always
2026-05-04 21:41:16 +01:00
justin
5d5d0a539b
Add debug to copy to clipboard any clicked-on creature
2026-05-04 21:17:22 +01:00
justin
6b3d75cbb2
Tweak melee movement
2026-05-03 08:17:42 +01:00
justin
aef3671063
Work on bee movement
2026-05-02 22:08:06 +01:00
justin
b827827951
Tweak slime wall collisions, all creatures cliff collisions (min 10)
2026-05-02 19:46:12 +01:00
justin
b7aea0eb1f
Tweak bee speed
2026-05-02 16:01:22 +01:00
justin
31f24283d7
Add bee random movement
2026-05-02 15:55:59 +01:00
justin
199f1b11b5
Commit before simplifying actions
2026-04-29 20:58:13 +01:00
justin
cfe34555b3
Add stretch animation to feeding bees
2026-04-29 20:21:20 +01:00
justin
39bc480c03
Cleanup
2026-04-28 22:37:33 +01:00
justin
284ea32333
Allow bees to target chase crits
2026-04-27 22:29:57 +01:00
justin
259325f81f
Improve creature turning wrt inertia
2026-04-27 22:23:39 +01:00
justin
f4c59612ea
Improve bee pheremones
2026-04-26 09:14:55 +01:00
justin
264651d34a
Prevent rooted creatures from being pushed by other creatures
2026-04-25 09:04:01 +01:00
justin
e0e346aade
Add damage origins
2026-04-24 20:34:20 +01:00
justin
011286ccb5
Work on bee aggression
2026-04-23 10:55:24 +01:00
justin
d06660fd06
Add bee pheremones
2026-04-23 10:30:43 +01:00
justin
f6e257464d
Work on bee movement
2026-04-23 09:09:16 +01:00
justin
b5bfd365b9
Work on bee/slime pincushion
2026-04-20 22:35:30 +01:00
justin
73798ba07c
Commit before modifying slime compression
2026-04-20 20:14:59 +01:00
justin
adae6b84f4
Add bee crits
2026-04-20 12:25:39 +01:00
justin
722a25240e
Work on creature destruction/damage update
2026-04-16 17:31:53 +01:00
justin
033991ad3f
Tweak minigun muzzle pos
2026-04-16 13:01:07 +01:00
justin
5745541e13
Cleanup
2026-04-16 09:41:45 +01:00
justin
1f855e1321
Refactor slime update
2026-04-16 09:38:55 +01:00
justin
9d1ab2cf14
Tweak slime sucking
2026-04-16 09:13:12 +01:00
justin
9e215b474f
Slow down slime feeding
2026-04-16 08:43:53 +01:00
justin
a0ff15fe61
Add pop sound
2026-04-16 00:19:56 +01:00
justin
a060ed817c
Fix slime splitting position
2026-04-16 00:02:13 +01:00
justin
7fee343d00
Allow sounds to play after death
2026-04-15 23:52:37 +01:00
justin
a8b79a59c7
Allow slime to eat creatures
2026-04-15 23:40:04 +01:00
justin
9710bb5c83
Add slime sounds
2026-04-15 22:24:01 +01:00
justin
c3d9a24735
Work on slime crit split/combining
2026-04-15 20:54:26 +01:00
justin
02e26c368c
Add compass item
2026-04-14 21:07:46 +01:00
justin
ce8ddc6414
Add function for cutting polygons
2026-04-14 16:37:51 +01:00
justin
431e64fbfb
Improve bullet hit detection
2026-04-13 20:26:34 +01:00
justin
b8bec2c830
Work on slime crits
2026-04-13 19:54:11 +01:00
justin
8a57aa2f2c
Slime crit collisions
2026-04-12 19:11:01 +01:00
justin
f0da9b5f8c
Allow slimes to recombine
2026-04-12 13:44:05 +01:00
justin
d075880248
Destruction of slime crits
2026-04-12 09:09:17 +01:00
justin
6f2e862c65
Implement slime splitting
2026-04-11 23:53:54 +01:00
justin
5052ee7a9e
Add slime crit, start work on slink crit
2026-04-11 19:09:49 +01:00
justin
95a6c90d01
Change crab footstep sound
2026-04-10 12:40:36 +01:00
justin
f19e165571
Fix terminal shape
2026-04-10 11:19:16 +01:00
justin
b197e22de7
Make creatures rotate when falling down chasms
2026-04-10 10:25:09 +01:00
justin
c861de8981
Cleanup
2026-04-10 09:57:45 +01:00
justin
a29cb8565a
Work on crab corpse
2026-04-10 09:48:06 +01:00
justin
8faaf54f2c
Work on crab crit
2026-04-10 09:07:04 +01:00
justin
ea6f4b2054
Work on crab feet
2026-04-09 22:24:38 +01:00
justin
c8a06bc084
Add randomness to multiple crab evasions
2026-04-09 13:28:39 +01:00
justin
0a8a2210c0
Work on crab feet
2026-04-09 10:01:11 +01:00
justin
52d389f342
Work on crab crit
2026-04-08 23:47:22 +01:00
justin
77c0680bd5
Tweak corpse cliff interaction
2026-04-08 23:13:19 +01:00
justin
34192777a6
Add randomness to chase crit corpses
2026-04-08 23:11:36 +01:00
justin
68eaf84ec2
Work on crab crit hammers
2026-04-08 23:03:28 +01:00
justin
707ccae971
Work on crab
2026-04-07 23:22:56 +01:00
justin
333f2875cb
Work on crab evasion
2026-04-07 17:24:53 +01:00
justin
f0e568e694
Add crab crit, rethink Action datatype slightly
2026-04-07 15:29:02 +01:00
justin
35d169b585
Improve drag inventory selection
2026-04-06 19:01:57 +01:00
justin
608de9f2ed
Tweak drag pickup/drop
2026-04-06 18:18:41 +01:00
justin
9d7c9f1db2
Tweak inventory manipulation
2026-04-06 18:07:35 +01:00
justin
262463c52d
Cleanup
2026-04-06 11:43:18 +01:00
justin
21573d0b05
Cleanup
2026-04-06 11:38:21 +01:00
justin
9e29550a20
Tweak mouse cursor
2026-04-06 10:20:47 +01:00
justin
4723b45ef6
Tweak terminal screen drawing
2026-04-06 10:03:48 +01:00
justin
c041a4d174
Improve window dragging
2026-04-06 01:12:25 +01:00
justin
1f52c4b588
Work on boundaries for dragging windows
2026-04-06 00:52:09 +01:00
justin
ed28af8d11
Make displayed terminal text screen dragable
2026-04-05 23:45:38 +01:00
justin
017e92470e
Cleanup
2026-04-05 15:18:00 +01:00
justin
d5c98f7c4e
Tweak creature cliff interaction, using updateCarriage
2026-04-05 15:14:50 +01:00
justin
22a1162e14
Work on chase crit corpse
2026-04-05 10:16:20 +01:00
justin
73dfd1f319
Improve falling, hover corpse
2026-04-05 09:31:25 +01:00
justin
3952b2b1b7
Make falling creatures land on cliff corners
2026-04-05 09:07:31 +01:00
justin
b3b1fc6d87
Cleanup
2026-04-04 20:55:39 +01:00
justin
def204d211
Creature springs checks for heights
2026-04-04 08:33:09 +01:00
justin
615295ca3e
Improve falling, remove stride advance while falling
2026-04-03 21:25:05 +01:00
justin
348a1d7537
Stop you from having wasd control while falling
2026-04-03 21:14:59 +01:00
justin
30b0bb55c0
Allow for more variation in death timers
2026-04-03 21:06:53 +01:00
justin
789b94b514
Remove _crZVel
2026-04-03 20:52:57 +01:00
justin
dc30f7ca15
Continue tweaking movement, remove _crMvAim
2026-04-03 20:50:41 +01:00
justin
47ecfb7fd3
Test making walking movement slightly more floaty
2026-04-03 19:52:56 +01:00
justin
2b2ac53466
Improve gibs
2026-04-03 16:47:06 +01:00
justin
e8069073b5
Hover death sounds
2026-04-03 16:34:15 +01:00
justin
07006ee5b5
Add whine to hover crit
2026-04-03 16:31:17 +01:00
justin
1d8594dff4
Cleanup
2026-04-03 15:45:43 +01:00
justin
d15fbc902c
Add action to perform on pathing failure
2026-04-03 15:45:16 +01:00
justin
2d1cf4b371
Improve chaseCrit shape
2026-04-03 15:31:11 +01:00
justin
921f860e83
Cleanup your aim posture
2026-04-03 15:11:53 +01:00
justin
de7f430c2a
Stop pain jitter moving feet
2026-04-03 15:05:11 +01:00
justin
c4d65094d8
Fix CloseToMelee bug
...
The problem was not updating the strategy to WarningCry.
The whole procedure needs more work.
2026-04-03 14:52:27 +01:00
justin
532628c6da
Tweak perception. Bug: CloseToMelee is not getting applied
2026-04-03 14:38:37 +01:00
justin
4e415a41ed
Unify some perception updates
2026-04-03 12:13:29 +01:00
justin
b7b42f50a5
Move stride/footforward datatypes
2026-04-03 11:21:09 +01:00
justin
d65a4529be
Work on Falling carriage type
2026-04-03 11:03:05 +01:00
justin
43a5817ef3
Work on Falling carriage state
2026-04-03 10:32:54 +01:00
justin
18dc469408
Tweak corpse/chasm interaction
2026-04-03 09:14:18 +01:00
justin
b4d7c43307
Add placeholder sound for hover crit alert
2026-04-03 00:37:54 +01:00
justin
8037c69d16
Tweak hover crit height
2026-04-03 00:10:59 +01:00
justin
06c7e89dee
Work on flying creature inertia
2026-04-02 22:04:58 +01:00
justin
ff903bfb3b
Generalise pathing, usable with flying creatures
2026-04-02 19:30:44 +01:00
justin
c2de804fa9
Simplify creature stride length
2026-04-01 20:46:48 +01:00
justin
735cc8d92d
Simplify vocalization
2026-04-01 20:30:31 +01:00
justin
b77170c4bc
Add HoverCrit
2026-04-01 19:19:14 +01:00
justin
cf912279d6
Remove unused datatype
2026-04-01 19:06:56 +01:00
justin
a7ff096d30
Cleanup
2026-04-01 19:02:26 +01:00
justin
7a921b8967
Automatically inherit tile positioning
2026-04-01 18:27:53 +01:00
justin
e50fdb8807
Fix inherited tile positioning
2026-04-01 18:01:11 +01:00
justin
c504d3c511
Tweak tutorial
2026-04-01 17:15:01 +01:00
justin
ac32ebba2b
Improve debris
2026-04-01 17:01:25 +01:00
justin
97134e2652
Add movement on chaseCrit vocalization
2026-04-01 16:45:35 +01:00
justin
c1bddbae20
Work on chase crit shape
2026-04-01 16:21:19 +01:00
justin
6d1cdcc9f3
Work on chase crit shape
2026-04-01 13:46:27 +01:00
justin
5f886106e2
Add smoothing to feet, start new chase crit picture
2026-04-01 12:12:17 +01:00
justin
579d5296b1
Tweaks
2026-04-01 11:45:25 +01:00
justin
09fc2bb48e
Tweak posture
2026-04-01 11:02:24 +01:00
justin
ff4fa52206
Smooth hand movement
2026-04-01 10:45:58 +01:00
justin
aea7e6434e
Work on weapon positioning
2026-04-01 10:04:22 +01:00
justin
ecdc19fb5e
Tweak posture
2026-03-31 22:50:53 +01:00
justin
074d354970
Improve debris slightly
2026-03-31 21:57:15 +01:00
justin
5701261ace
Make machines have footprint like doors
2026-03-31 20:29:30 +01:00
justin
dea4c0dffe
Commit before trying to add machine footprint
2026-03-31 13:57:48 +01:00
justin
6bcf03b30d
Work on weapon positioning, analyser terminal positioning
2026-03-31 13:16:24 +01:00
justin
ab04516279
Fix creature collision bug
2026-03-30 23:42:14 +01:00
justin
c66b2fb299
Tweak muzzle push out
2026-03-30 21:14:57 +01:00
justin
633bf479b2
Make weapon position relative to hand positions, wonky for now
2026-03-30 21:10:20 +01:00
justin
d00b4d1c6f
Muzzle pushback direction depends only on wall line
2026-03-30 20:30:18 +01:00
justin
c7866cf668
Move hands to touch walls
2026-03-30 15:50:25 +01:00
justin
4598deb70f
Hlint, cleanup
2026-03-30 09:29:50 +01:00
justin
1919757fca
Add alcoves for switches in push room
2026-03-29 19:48:31 +01:00
justin
00999f5921
Add lenses for SPic and MountedObject positions
2026-03-29 16:38:48 +01:00
justin
d278083947
Check whether tests compile in ghcid
2026-03-29 15:50:58 +01:00
justin
7b9635fe53
Improve hand positioning
2026-03-29 12:03:12 +01:00
justin
38e2bd222e
Cleanup creature shape
2026-03-29 11:20:57 +01:00
justin
a791c44854
Improve creature stride
2026-03-29 10:46:05 +01:00
justin
08fcc4baab
Improve wall crushing
2026-03-28 21:43:06 +00:00
justin
2db4e9bc6e
Add variations to slowCrushRoom
2026-03-27 11:55:52 +00:00
justin
da87e1bccd
Work on crush rooms
2026-03-27 10:36:48 +00:00
justin
ac09ed6629
Improve carriage/stride when falling down pit
2026-03-27 00:33:19 +00:00
justin
fed607681b
Cleanup
2026-03-26 23:35:12 +00:00
justin
8b088425a9
Stop gibbed/pitted creatures from pushing other creatures
2026-03-26 23:09:23 +00:00
justin
9e42bb4117
Cleanup
2026-03-26 20:32:52 +00:00
justin
0ddedf7fd6
Improve wall squashing further
2026-03-26 20:25:59 +00:00
justin
62a37388e7
Remove recursive WdWd
2026-03-26 19:33:02 +00:00
justin
01b765300e
Improve door crushing
2026-03-26 19:21:10 +00:00
justin
31d7a00ecf
Crush run-past room
2026-03-26 18:24:42 +00:00
justin
9081bdc97f
Tweak lasers
2026-03-26 16:17:34 +00:00
justin
80ef7ec909
Beamsplitter attachment for lasers
2026-03-26 15:51:16 +00:00
justin
c53e60b956
Improve pulse laser/ball hit detection
2026-03-26 15:07:33 +00:00
justin
40f5d22d88
Cleanup
2026-03-26 13:03:58 +00:00
justin
5a6479faa8
Cleanup
2026-03-26 12:53:56 +00:00
justin
7999373b69
Sometimes crush creatures when doors close on them
2026-03-26 12:39:54 +00:00
justin
e01029d06d
Improve scroll selection
2026-03-24 19:51:32 +00:00
justin
8ff2f37af5
Improve scroll selection/inventory modification
2026-03-24 19:21:04 +00:00
justin
5b297643db
Improve mouse click rotation
2026-03-24 11:46:36 +00:00
justin
32f1740577
Cleanup, improve auto wall rotate
2026-03-24 11:28:11 +00:00
justin
be2f7160ba
Cleanup
2026-03-24 09:38:32 +00:00
justin
832bebb597
Improve doors
2026-03-24 00:35:15 +00:00
justin
7917192b77
Stop gibbed/pitted creatures from opening doors
2026-03-23 22:59:35 +00:00
justin
daba012e83
Improve chasm falls, add ear clipping
2026-03-23 19:35:07 +00:00
justin
505ced95bb
Work towards convex partition of polygons
2026-03-22 13:41:45 +00:00
justin
1a3d54e3b5
Add decorations to chasmspit room
2026-03-21 23:58:12 +00:00
justin
5394450800
Work on rooms
2026-03-21 18:48:44 +00:00
justin
b52964f606
Work on rect sensor rooms
2026-03-19 12:07:31 +00:00
justin
4984ce95c3
Work on rectangular sensor room
2026-03-19 12:00:19 +00:00
justin
508b848204
Function for adding random lights to roomNGon
2026-03-19 11:40:49 +00:00
justin
d1c2870d63
Automatically order placements
2026-03-17 23:38:14 +00:00
justin
3b4cf68a15
Work on room generation/laser run past
2026-03-17 21:50:28 +00:00
justin
13b12f01a8
Delete location double trees
2026-03-17 15:37:15 +00:00
justin
96c2fb00e1
Comment out LDTs
2026-03-17 15:31:24 +00:00
justin
4cacb45252
Allow for pump attachment to flamethrower
2026-03-17 15:16:24 +00:00
justin
902d8e0c00
Add PlasmaBalls
2026-03-17 10:45:58 +00:00
justin
0ca3bf33c9
Tweak turret health
2026-03-16 13:08:24 +00:00
justin
8d4efb1f8e
Add sweep to laser turret
2026-03-16 12:13:37 +00:00
justin
1af6148615
Work on lasRun rooms
2026-03-15 17:11:06 +00:00
justin
d333d48ccf
Work on laser run past rooms
2026-03-14 19:08:23 +00:00
justin
74e6be2f95
Anothing laser run past room
2026-03-13 14:17:34 +00:00
justin
0044698a5a
Circular laser run past room
2026-03-13 11:59:26 +00:00
justin
f28a59e7a3
Add laser run past rooms
2026-03-13 10:02:29 +00:00
justin
be72daf6d5
Add machine direction to turret direction
2026-03-12 17:58:54 +00:00
justin
24af6a731b
Improve segment intersection test, tweak room bounding
2026-03-12 15:23:37 +00:00
justin
65383e2303
Stop intersectSegSegTest returning True for collinear line pairs
2026-03-12 13:37:56 +00:00
justin
cdc21c9fb1
Tweak tutorial room
2026-02-28 18:34:40 +00:00
justin
92891e291a
Hack fix bug when generating world with no chasms
...
Bug occured because we try to create an empty glNamedBufferStorage,
instead just create a dummy storage with space for one element.
2026-02-25 20:07:19 +00:00
justin
c2c139c8aa
Work on tutorial rooms with laser turret
2026-02-25 20:00:37 +00:00
justin
8ae58823f8
Stun turrets with electrical damage directly
2026-02-15 17:15:08 +00:00
justin
a9e80809e8
Damage sense through immediate damage to machines
2026-02-15 11:01:20 +00:00
justin
af8f803404
Handle machine damage/destruction during wall damage
2026-02-11 17:59:08 +00:00
justin
38eef8fd54
Tweak corpses
2026-02-11 09:57:01 +00:00
justin
e608664f11
Gut sounds when gibbing
2026-02-10 23:40:04 +00:00
justin
ed86d310d5
Corpses fall down cliff edges
2026-02-10 23:19:44 +00:00
justin
1d85ee6330
Rotate camera on chasm edges
2026-02-08 14:32:30 +00:00
justin
db24b0ffa6
Use circles instead of points for zome wall zones
2026-02-03 13:48:15 +00:00
justin
be6acfa58b
Update tutorial rooms
2026-02-02 22:45:29 +00:00
justin
68609c9d54
Tweak bullet hit sound
2026-02-02 22:28:06 +00:00
justin
3b7e33cab8
Tweak ledge room, rename roomRectAutoLinks
2026-02-02 10:44:27 +00:00
justin
f3aaf8ba57
Room with doors and central ledge terminal
2026-02-01 22:23:06 +00:00
justin
a6976eae8d
Non-convex chasms
2026-01-26 10:59:51 +00:00
justin
962df63e62
Remove mtl dependency
2026-01-23 09:59:18 +00:00
justin
a464d4dc38
Improve wrist forcefield positioning
...
Not perfect for left wrist when aiming two handed twist weapons
2026-01-22 21:19:40 +00:00
justin
f1c63abdc3
Simplify some attachment use types
2026-01-02 21:45:12 +00:00
justin
3cc439b877
Cleanup defaults
2026-01-02 21:33:00 +00:00
justin
02da762f2f
Orient alteRifle ammo
2026-01-02 21:14:19 +00:00
justin
c02a1fd212
Orient volleygun ammo attachments
2026-01-02 20:25:56 +00:00
justin
736d0494c4
Improve minigun spinning shape
2026-01-02 20:03:25 +00:00
justin
030a021aa1
Tweak inventory display
2026-01-02 19:33:28 +00:00
justin
d68cb97f6b
Tweak rmb cursor display
2026-01-02 18:55:40 +00:00
justin
376ce4462c
Improve drawRBOptions positioning
2026-01-02 18:36:35 +00:00
justin
71f56c0638
Allow for creature death sounds
2026-01-02 15:06:02 +00:00
justin
b414da7dab
Fix flatshield wall creation and remove muzzle
2026-01-02 12:34:17 +00:00
justin
f6f63c9a14
Remove graphviz dependency
2026-01-02 11:40:14 +00:00
justin
3b4e24b74f
Disable face culling on fixed layer, for aim sweep reverse winding
2026-01-02 11:34:45 +00:00
justin
804e4eb1e2
Cleanup
2026-01-02 11:07:47 +00:00
justin
119234af89
Fix picture vertex buffering bug
2026-01-02 10:58:28 +00:00
justin
2c978b4de1
Move towards resolving picture rendering bug
...
The bug concerns a mutable vector storing the amount of data that has
been poked.
2026-01-01 23:44:18 +00:00
justin
0a8725f68d
Implement (broken) push away from walls according to muzzle pos
2026-01-01 11:10:00 +00:00
justin
5b5a12be6e
Simplify and improve distributer
2025-12-31 13:31:08 +00:00
justin
fa07f989c2
Add sound for distributer
2025-12-31 13:06:46 +00:00
justin
6db7efece1
Cleanup
2025-12-30 20:52:04 +00:00
justin
579b82b4ed
Cleanup
2025-12-30 19:55:39 +00:00
justin
91aac70edf
Cleanup
2025-12-30 19:39:30 +00:00
justin
26b4b77ff6
Fix terminal scrolling
2025-12-30 19:28:05 +00:00
justin
4390a82d64
Work on terminal tab completion/scrolling
2025-12-28 18:16:24 +00:00
justin
bb376b0a56
Work on tab completion
2025-12-26 21:49:39 +00:00
justin
2fd4a3d2e3
Add sounds
2025-12-26 20:45:24 +00:00
justin
60a69d0092
Improve handle position for one handed at ease carry
2025-12-26 16:58:25 +00:00
justin
b446ff2366
Add sound, cleanup
2025-12-26 16:53:10 +00:00
justin
50e9a65404
Cleanup
2025-12-26 16:04:45 +00:00
justin
157d63a714
Add sound, cleanup
2025-12-26 16:01:07 +00:00
justin
3f7eeb871c
Cleanup
2025-12-26 15:43:21 +00:00
justin
3c07069adc
Introduce destructible switches
2025-12-26 15:10:37 +00:00
justin
29394e86a3
Unify background machine sounds
2025-12-26 12:49:49 +00:00
justin
337e786f33
Add some background sounds to machines
2025-12-26 12:30:05 +00:00
justin
2575ccc0f4
Limit terminal display to 13 lines, terminal displays with padding
2025-12-26 11:53:36 +00:00
justin
589cfd6d79
Remove heading from terminal display
2025-12-26 11:48:41 +00:00
justin
98c411c581
Cleanup
2025-12-26 11:43:13 +00:00
justin
de5a5854bf
Make distribution terminal handle its own sound
2025-12-26 11:42:18 +00:00
justin
ada80fb925
Add sounds when distributing ammo
2025-12-26 11:35:14 +00:00
justin
2f935a0d41
Tweak inventory display
2025-12-26 11:05:34 +00:00
justin
2cb9fb153a
Add hacky block shadow to inventory items
2025-12-26 10:41:21 +00:00
justin
b9a6bd5f67
Make Nearby Items subheading disappear if none nearby/not filtering
2025-12-24 22:14:13 +00:00
justin
27cb05b8f7
Only update stride amount when actually moving
2025-12-24 22:02:43 +00:00
justin
8e484e37a9
Fix distributer not to take ammo from overfilled magazines
2025-12-24 21:01:49 +00:00
justin
225ee310ad
Tweak drawRBOptions, still not completely correct
2025-12-24 20:54:36 +00:00
justin
faa40bdd9f
Clicking on button in inventory list activates button
2025-12-24 20:25:06 +00:00
justin
de6bbe7697
Fix terminal mouse over positioning
2025-12-24 20:10:03 +00:00
justin
3cdab08184
Limit terminal input to 42 characters
2025-12-24 17:00:36 +00:00
justin
c96c18b9aa
Cleanup
2025-12-24 16:49:51 +00:00
justin
a1c20c56ce
Cleanup
2025-12-24 16:43:36 +00:00
justin
8cd2625548
Cleanup, hide item selection cursor when in terminal
2025-12-24 13:45:38 +00:00
justin
6becda01d5
Add connector between terminal button and temrinal display
2025-12-23 22:54:56 +00:00
justin
34c86c6a1b
Draw cursor over close button of displayed terminal
2025-12-23 22:33:19 +00:00
justin
9e8b847940
Work on terminal text display
2025-12-23 22:02:38 +00:00
justin
238d6b8799
Add border to terminal display
2025-12-23 15:43:56 +00:00
justin
183bb16fca
Add custom hlint rules
2025-12-21 22:05:26 +00:00
justin
51c52ace7d
More hlinting
2025-12-21 19:27:49 +00:00
justin
2fbaa47c0b
First commit on new machine, some hlinting
2025-12-21 18:43:52 +00:00
justin
eac80d2b43
Tweak ammo distribution
2025-12-09 23:51:33 +00:00
justin
f6e0514408
First implementation of ammo distribution via machine
2025-12-09 23:35:02 +00:00
justin
851b26262a
Allow for inventory item bolding
2025-12-09 22:46:57 +00:00
justin
bf8c538491
Draw all bloom layers
2025-12-09 10:37:20 +00:00
justin
2b923cd4b6
Simplify analyser machine
2025-12-09 10:10:50 +00:00
justin
23949b02af
Simplify analysers
2025-12-09 10:04:45 +00:00
justin
928eab3fd7
Add (cosmetic, indestructible) pipe connecting storage/distributer
2025-12-08 23:09:17 +00:00
justin
8b028c7f94
Start adding machines for storing/distributing items
2025-12-08 22:37:43 +00:00
justin
9e98cdc34b
Simplify facade shape coloring
2025-12-07 20:19:27 +00:00
justin
79f86a3158
Simplify tank decorations
2025-12-07 20:11:54 +00:00
justin
6e5d2f147a
Remove explicit external terminal color record
2025-12-07 14:24:11 +00:00
justin
1d53ff4277
Tweak charmap; tweak zoom
2025-12-07 12:16:46 +00:00
justin
b18ccf12bf
Change camera auto zoom to use ratios
2025-12-07 11:57:18 +00:00
justin
126fe4d4e7
Tweak zooming speed
2025-12-06 00:28:41 +00:00
justin
189c3da84f
Zoom in when spawning
2025-12-06 00:04:00 +00:00
justin
f9ce58b409
Add sound on spawn, allow for filtering of to play sounds
2025-12-05 23:19:06 +00:00
justin
a4f8369420
Simplify explosions
2025-12-05 12:05:30 +00:00
justin
4777b94dfc
Tweak projectile wall collision position
2025-12-05 10:33:20 +00:00
justin
0a34db312f
Add text messages on loading screens
2025-12-05 10:29:16 +00:00
justin
14d50c4242
Cleanup
2025-12-02 22:40:17 +00:00
justin
fd401db97f
Simplify dust update
2025-12-02 22:25:14 +00:00
justin
22646d1702
Simplify cloud/dust update
2025-12-02 22:20:41 +00:00
justin
b2cb8cfe11
Split gasses and clouds
2025-12-02 21:47:17 +00:00
justin
984a114310
Simplify clouds
2025-12-02 21:28:10 +00:00
justin
5dbb67349b
Revert "Simplify clouds"
...
This reverts commit bd50262ca4 .
2025-12-02 21:26:28 +00:00
justin
5d0fc10372
Revert "Tweak clouds, bad flicker when fading out with lower clouds beneath"
...
This reverts commit 8f208189cc .
2025-12-02 21:26:06 +00:00
justin
8f208189cc
Tweak clouds, bad flicker when fading out with lower clouds beneath
2025-12-02 21:14:26 +00:00
justin
bd50262ca4
Simplify clouds
2025-12-02 21:02:07 +00:00
justin
c89d5af6a3
Make clouds use specific upscale filter, break cloud render over walls
2025-12-02 12:43:56 +00:00
justin
25efce7a89
Graphic tweaks/cleanup
2025-12-01 12:37:54 +00:00
justin
1635ce0176
Use downscaling to sixteenth res for bloom
2025-11-30 11:47:14 +00:00
justin
6ebf3f4ef7
Try to set glScissor more sensibly
...
Not sure what this should be yet though
2025-11-29 15:28:51 +00:00
justin
974f3e96c9
Play with upscaling filters
2025-11-29 09:44:12 +00:00
justin
c5c494522c
Play with upscaling shaders
2025-11-27 21:59:52 +00:00
justin
2a4fc97125
Tweak cloud lighting
2025-11-25 22:45:48 +00:00
justin
a613870d77
Tone down pixel upscaling, removes artifacts
2025-11-25 22:39:09 +00:00
justin
331d0cce73
Play around with upscaling pixel filtering
2025-11-25 21:59:49 +00:00
justin
4cc8f05407
Cleanup
2025-11-25 11:52:04 +00:00
justin
1d177a7e16
Use mipmaps when downscaling bloom
2025-11-25 11:28:37 +00:00
justin
c0cfadbdd3
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
justin
f5a972d9e2
Bind dummy vao once during preloadRender; fix texture shader normals
2025-11-24 12:54:57 +00:00
justin
65d7b93a32
Draw to fullscreen using one triangle
2025-11-23 22:26:06 +00:00
justin
5f29c20d39
Add marimba sounds for crystal hits
2025-11-23 19:39:07 +00:00
justin
92e4552f66
Work on windows
2025-11-23 19:08:22 +00:00
justin
581d832569
Add a base to blocks
2025-11-23 14:14:37 +00:00
justin
2cffe81b75
Slightly restrict texture sizes
2025-11-23 11:00:47 +00:00
justin
74c02291c1
Quick hack to make window rendering passable
...
Before windows drew even on black backgrounds
2025-11-23 00:24:14 +00:00
justin
229350120a
Cleanup
2025-11-22 11:53:18 +00:00
justin
4e6876c983
Cleanup
2025-11-22 11:47:35 +00:00
justin
b1bd52b09e
Hlint
2025-11-22 11:31:06 +00:00
justin
a381633dc8
Fix resetting of immutable chasm/floor data storage on new world load
2025-11-22 11:27:41 +00:00
justin
54ca961496
Cleanup
2025-11-21 20:57:10 +00:00
justin
4d245fe232
Fix facing of cursor backdrop
2025-11-21 17:56:10 +00:00
justin
9796ec576f
Test
2025-11-21 17:34:42 +00:00
justin
3e86b6e20a
Fix chasm draw bug
2025-11-21 17:31:21 +00:00
justin
94dce64f29
Tweak crystal airlock
2025-11-21 13:27:31 +00:00
justin
dc1dca8aa0
Make laser fire above corpses
2025-11-21 12:02:14 +00:00
justin
8bc2d6961f
Cleanup
2025-11-21 11:34:06 +00:00
justin
71e7b51c88
Remove distortion framebuffer/graphic resolution option
2025-11-21 11:32:30 +00:00
justin
2500a01cb3
Cleanup
2025-11-21 11:13:29 +00:00
justin
f9f4fc02ea
Cleanup
2025-11-21 11:02:37 +00:00
justin
9c94e1b3f3
Remove BloomNoZWrite layer
2025-11-21 09:36:56 +00:00
justin
3ceff22f36
Cleanup
2025-11-21 00:25:50 +00:00
justin
ed6ebc930e
Move shaders
2025-11-20 22:33:37 +00:00
justin
f63b47d6c4
Remove VAOs
2025-11-20 22:33:23 +00:00
justin
86794d1da9
Move towards removing VAOs
2025-11-20 22:20:53 +00:00
justin
80957d5470
Fix another layered circle rendering bug
2025-11-20 21:58:41 +00:00
justin
8f65a652ce
Fix circle layer offset bug, all shaders working without geom
2025-11-20 21:36:18 +00:00
justin
4e7bd4831d
Draw circles without using a geometry shader, layer offset broken
2025-11-20 21:29:21 +00:00
justin
5c5d9ef0e3
Move closer to removing all geom shaders
2025-11-20 17:45:15 +00:00
justin
d28e3bef6c
Make picture shader inputs multiples of 4
2025-11-20 17:09:54 +00:00
justin
d0aef5cf39
Tweak picture shader verxs
2025-11-20 17:02:05 +00:00
justin
cb64be4eeb
Commit before removing geometry shader from ellipses
2025-11-20 16:30:41 +00:00
justin
bbb682242d
Cleanup
2025-11-20 16:05:02 +00:00
justin
602b162d41
Separate cloud & surface lighting
2025-11-20 14:01:54 +00:00
justin
1f1fa36b72
Cleanup
2025-11-20 12:45:45 +00:00
justin
0491a71da1
Improve window drawing
2025-11-20 12:34:36 +00:00
justin
6563d87247
Work on transparency of windows/clouds
2025-11-20 12:02:05 +00:00
justin
10dbb238c8
Clarify number of distortions, play with distorting bullets
2025-11-19 21:49:20 +00:00
justin
610936a5fa
Allow independent distortion of rgb channels
2025-11-19 10:38:30 +00:00
justin
8759431fec
Limit number of distortions to 10
2025-11-18 23:10:36 +00:00
justin
b633b9d55f
Allow for multiple distortions at once
2025-11-18 22:49:51 +00:00
justin
8428f08ebd
Work on distortions
2025-11-18 10:55:46 +00:00
justin
1205823ddb
Work on distortion shader
2025-11-15 23:17:44 +00:00
justin
d436b853eb
Work on distortion shader
2025-11-15 13:21:11 +00:00
justin
5dfc97a683
Work on distortion shaders
2025-11-14 22:28:22 +00:00
justin
60a2054cd5
Add linear filtering for distortion texture mipmaps
2025-11-14 12:48:45 +00:00
justin
a24ee66f51
Clamp framebuffer textures to edges
2025-11-14 12:41:44 +00:00
justin
9fc36ec54c
Cleanup
2025-11-14 11:48:00 +00:00
justin
91917dbddd
Remove unused shader code
2025-11-14 11:27:16 +00:00
justin
836fefb9a5
Allow more control over cloud shadows
2025-11-14 11:19:34 +00:00
justin
0eb2fe50a6
Don't draw shadowed walls
2025-11-14 11:06:39 +00:00
justin
db62de75d8
Tweak
2025-11-14 10:53:53 +00:00
justin
16eb356e31
Tweak
2025-11-14 10:18:46 +00:00
justin
21c6e3afb4
Make cloud position only record the central point of the cloud
2025-11-14 09:29:26 +00:00
justin
bfd7aa619e
Move pair to V2
2025-11-14 02:13:03 +00:00
justin
292a1c3f42
Add scissor test when creating lightmap
2025-11-14 02:06:51 +00:00
justin
c79e5df683
Cleanup
2025-11-14 01:32:09 +00:00
justin
295a5f7e1d
Cleanup, overpower bloom
2025-11-13 23:31:16 +00:00
justin
cffa75c014
Draw floors using vertex pulling
2025-11-13 22:22:19 +00:00
justin
836c0ba772
Draw chasms using vertex pulling
2025-11-13 21:58:40 +00:00
justin
ec1216e7eb
General cleanup
2025-11-13 21:13:13 +00:00
justin
227f09eeda
Cleanup
2025-11-13 18:23:45 +00:00
justin
71ae82ee4d
Reduce poked cloud verx size
2025-11-13 18:09:12 +00:00
justin
b6ab281842
Increase base buffer texture format size
2025-11-13 17:54:36 +00:00
justin
a7a11ccc03
Cleanup shaders
2025-11-13 17:52:01 +00:00
justin
0ea7af4bdd
Simplify shader records
2025-11-13 14:57:46 +00:00
justin
56aa8c6697
Shaders: work on fullscreen, cleanup creation
2025-11-13 11:18:28 +00:00
justin
8dee93991a
Vertex pull fullscreen lighting texture shader
2025-11-13 10:28:34 +00:00
justin
b012d3c41e
Cleanup, correcly filter unimportant shadow silhouettes
2025-11-12 23:10:33 +00:00
justin
5e9d337288
Cleanup shadows
2025-11-12 22:54:43 +00:00
justin
cdf998a1e2
Start cleanup of shader records
2025-11-12 21:37:28 +00:00
justin
be64e786f9
Cleanup
2025-11-12 21:23:03 +00:00
justin
383beeae82
Readd dust cloud rendering
2025-11-12 20:53:37 +00:00
justin
409180959c
Use vertex pulling for clouds
2025-11-12 19:57:07 +00:00
justin
ce1937c78e
Improve normal packing and unpacking
2025-11-11 21:47:39 +00:00
justin
4121bfb468
Reduce shape vertex size to 8 floats
...
It is not at all clear whether this is an improvement or not
2025-11-11 21:12:50 +00:00
justin
ce438b7ecd
Pack shape normals into a word8
2025-11-11 21:03:02 +00:00
justin
7f6e7d2741
Get shape shader working using vertex pulling
...
Seems slow, will try to improve
2025-11-11 18:54:48 +00:00
justin
f136d0cd19
Cleanup window buffers
2025-11-11 18:08:55 +00:00
justin
ceba6fd533
Cleanup some silhouette edge buffers
2025-11-11 17:45:30 +00:00
justin
4d59d521ac
Cleanup
2025-11-11 17:22:55 +00:00
justin
c5034b3c4c
Use ssbos for edge shadows
...
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin
219c574931
Use ssbo/vertex pulling for lighting cap shader
...
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin
a65a1cab93
Work towards using vertex pulling for lighting caps, alignment issues
2025-11-11 12:33:33 +00:00
justin
36d5edc0a6
Use vertex pulling for wall shadows
2025-11-10 21:33:56 +00:00
justin
1a85d9d562
Use vertex pulling for ceiling stencil
2025-11-10 19:15:07 +00:00
justin
1f01147821
Draw walls using vertex pulling
2025-11-10 19:05:54 +00:00
justin
1546caa6a3
Cleanup
2025-11-10 14:55:46 +00:00
justin
df435819eb
Window render bugfix
2025-11-10 14:08:34 +00:00
justin
5e93c7631d
First implementation of SSBO, vertex pulling
2025-11-10 11:58:11 +00:00
justin
187751ec26
Move from glNamedBufferData to glNamedBufferStorage
2025-11-09 21:11:55 +00:00
justin
7ae50adb55
Cleanup
2025-11-09 16:42:55 +00:00
justin
658da193b7
Cleanup
2025-11-09 16:12:17 +00:00
justin
cd7a5dcbb5
Simplify block/wall destruction
...
This uses a right fold, so might be slower than a strict left fold
2025-11-09 16:00:46 +00:00
justin
6f3632d495
Cleanup
2025-11-09 15:41:19 +00:00
justin
5a40eac4e2
Move wall destruction
2025-11-09 14:37:45 +00:00
justin
09f7cc309b
Cleanup
2025-11-09 12:06:34 +00:00
justin
397980a83f
Simplify props (should they be removed?)
2025-11-09 11:59:59 +00:00
justin
dd4ac80159
Remove old Prop update
2025-11-09 11:38:17 +00:00
justin
e20cc593fc
Cleanup
2025-11-09 11:31:29 +00:00
justin
e9ffeeaea7
Work on cloud/window transparency
2025-11-09 11:00:12 +00:00
justin
7c62479f30
Tweak clouds
2025-11-06 22:01:24 +00:00
justin
05c530eeb1
Play around with alpha blending
2025-11-04 10:42:18 +00:00
justin
833d4562e2
Fix rendering without shadows
2025-11-02 22:58:06 +00:00
justin
55252bfe22
Add files
2025-11-02 22:09:07 +00:00
justin
8d79e96798
Add files
2025-11-02 22:07:15 +00:00
justin
cf6cd3cd83
Add shader files
2025-11-02 22:06:59 +00:00
justin
2f0487a424
Simplify ceiling oclusions
2025-11-02 19:20:57 +00:00
justin
0d0c1a72e0
Stencil out windows over ceilings
2025-11-01 11:41:08 +00:00
justin
d35a41944c
Start implementing ceiling stencil shader
2025-11-01 11:24:08 +00:00
justin
71006e24fd
Simplify wall lighting shader
2025-10-30 11:17:06 +00:00
justin
c2e5aaa7a0
Broken implementation of window colours, move towards stencil ceilings
2025-10-29 21:48:09 +00:00
justin
40c1907689
Cleanup
2025-10-29 12:18:55 +00:00
justin
c9ec962575
Cleanup
2025-10-29 12:09:05 +00:00
justin
a3b343dfab
Unify dust and cloud poking
2025-10-29 11:59:18 +00:00
justin
e8d2407367
Fix dust rendering
2025-10-29 11:37:57 +00:00
justin
5f0ab2223d
Start simplifying cloud shader
2025-10-29 11:14:08 +00:00
justin
042bd6bc01
Replace glDrawBuffers with glNamedFramebufferDrawBuffers
2025-10-28 13:34:11 +00:00
justin
10503da955
Improve window drawing
2025-10-28 09:58:44 +00:00
justin
d6c4d3d609
Fix shockwave damage radius for walls
2025-10-28 08:09:44 +00:00
justin
20042fcf8d
Simplify laser reflection/refraction
2025-10-27 19:41:52 +00:00
justin
7c40db7153
Fix pathing for zChasm
2025-10-27 19:07:04 +00:00
justin
323a50ed31
Get out external function for grid room positions
2025-10-27 17:22:55 +00:00
justin
329fcc237b
Work on grid for room placements
2025-10-27 17:08:16 +00:00
justin
0946ee1310
Try to simplify link code in roomRect
2025-10-27 15:10:19 +00:00
justin
c88fc1c729
Simplify grid/lattice creation
2025-10-27 12:21:18 +00:00
justin
437f5d44d8
Work on grid point creation
2025-10-27 11:50:18 +00:00
justin
c676005219
Cleanup
2025-10-27 00:09:11 +00:00
justin
aa82519e05
Fix bugs in zones near segments
2025-10-27 00:03:57 +00:00
justin
c641cbaa69
Commit before adding more debugging control
2025-10-26 16:55:22 +00:00
justin
0adf3f57b4
Add destruction to mounted lights
2025-10-26 14:39:33 +00:00
justin
c55c3e874d
Hack solution to path graph space leak: evaluate all edge obstacles
2025-10-26 11:38:22 +00:00
justin
b8536e2929
Commit before trying IntMap instead of vector for incidence graph
2025-10-26 08:31:54 +00:00
justin
61910785c4
Cleanup door mounts, noticed space leak when no debug-display paths
2025-10-25 22:49:37 +01:00
justin
cbf0f47b9b
Allow for easier mounted objects on doors
2025-10-25 18:44:34 +01:00
justin
7585531dd1
Simplify Prop drawing
2025-10-25 13:54:40 +01:00
justin
ff03efc41f
Simplify Foreground
2025-10-25 13:12:00 +01:00
justin
5fce0772f8
Start simplifying Prop
2025-10-25 13:05:14 +01:00
justin
0da3816664
Cleanup
2025-10-25 10:17:59 +01:00
justin
c2cc38a642
Implement different door speeds
2025-10-25 09:57:13 +01:00
justin
3f5f5d2c6b
Cleanup
2025-10-24 23:22:16 +01:00
justin
b4012af312
Unify PutDoor PSType
2025-10-24 22:31:08 +01:00
justin
b6736e2735
Start unifying door placement types
2025-10-24 22:13:30 +01:00
justin
6457f00ba7
Automatically determine automatic doors
2025-10-24 21:08:41 +01:00
justin
f94b914ceb
Cleanup door placement/auto path generation
2025-10-24 20:51:38 +01:00
justin
b0d519c69d
Improve some door placement
2025-10-24 20:30:36 +01:00
justin
95b4105f52
Simplify block drawing further, store shape of block
2025-10-24 19:39:44 +01:00
justin
ffea3a1694
Simplify block drawing
2025-10-24 19:09:23 +01:00
justin
ccb809a090
Cleanup
2025-10-24 18:50:09 +01:00
justin
488428b1ef
Single source of truth for wall pathing
2025-10-24 14:25:19 +01:00
justin
0eeae7e6bc
Work on wall materials etc
2025-10-24 13:30:46 +01:00
justin
9eed2706b0
Work on autodoor pathing
2025-10-24 13:19:21 +01:00
justin
7b622c8e31
Cleanup
2025-10-24 13:08:44 +01:00
justin
27569ed8f3
Cleanup
2025-10-24 11:16:30 +01:00
justin
18ab89d3f2
Cleanup
2025-10-24 10:58:01 +01:00
justin
c39f99e146
Update pathing on block destruction without relying on _blObstructs
2025-10-24 10:34:27 +01:00
justin
9a3c642684
Apply different damage amounts to different materials
2025-10-24 10:08:36 +01:00
justin
b2265297b5
Commit before apply different damage amounts to different materials
2025-10-24 09:28:09 +01:00
justin
8f17582889
Fix low block drawing bug
2025-10-23 22:48:06 +01:00
justin
cba0f36ac5
Simplify machine placement
2025-10-23 22:34:50 +01:00
justin
3c6d269d00
Remove separate wall color, should be handled by material type
2025-10-23 21:27:14 +01:00
justin
819f0d37ea
Start simplifying/removing Wall records
2025-10-23 18:11:01 +01:00
justin
fc7c4d6468
Start to make wall flags/pathing interaction more sensible
2025-10-23 11:35:24 +01:00
justin
9e6534b8f4
Simplify doors somewhat, unsure what to do about edge obstacles
2025-10-22 23:09:09 +01:00
justin
0fd7ba46b5
Door destruction happens during door update, updates pathing
2025-10-22 22:47:10 +01:00
justin
151c037763
Fix path updating when doors move
2025-10-22 22:27:09 +01:00
justin
59472b16d2
Improve xIntercepts (still not perfect)
2025-10-22 22:07:45 +01:00
justin
d5f985f3ab
Start to clean up Prop datatype
2025-10-22 12:07:06 +01:00
justin
af245fb5bf
Partially working mounts on lerp doors
2025-10-22 11:03:46 +01:00
justin
f8073381ee
Correctly update wall zoning when door moves
2025-10-22 10:08:23 +01:00
justin
30da635990
Cleanup
2025-10-22 09:30:19 +01:00
justin
2f06c56185
Migrate more doors to lerp
2025-10-22 09:22:10 +01:00
justin
fdee74ff0c
First implementation of doors that lerp position/float pairs
2025-10-21 23:39:57 +01:00
justin
39677c3a02
Move towards unifying door movement
2025-10-21 23:13:36 +01:00
justin
2f3a00a971
Commit before potential Door refactor
2025-10-21 19:56:48 +01:00
justin
fcffbd5f43
Update path zoning on reading a save
2025-10-21 15:50:49 +01:00
justin
1918fc8c56
Comment out FGL
2025-10-21 15:43:23 +01:00
justin
6742241e5d
Continue to work on pathfinding
2025-10-21 15:35:37 +01:00
justin
0b997579ad
Initial replacement of FGL with incidence representation, use A*
2025-10-21 11:47:49 +01:00
justin
c250448d57
Work on perhaps replacing FGL with incidence vectors
2025-10-20 13:07:52 +01:00
justin
b2fd0543dd
Cleanup, remove DeriveGeneric language extensions
2025-10-20 12:10:11 +01:00
justin
2056d8ba0e
Comment out DeriveAnyClass extensions
2025-10-19 21:50:43 +01:00
justin
b8f6a29e28
Cleanup actions/impulses
2025-10-18 18:01:14 +01:00
justin
4542a6cea6
Simplify creature action/impulse code
2025-10-18 17:32:23 +01:00
justin
11c7b25fe9
Cleanup impulses/actions
2025-10-18 16:00:08 +01:00
justin
4ee389efb1
Remove reified impulses from creature record
2025-10-18 15:42:35 +01:00
justin
b43168ae33
Simplify creature impulse chain
2025-10-18 14:34:05 +01:00
justin
ebc4b9d715
Simplify creature update
2025-10-18 10:46:27 +01:00
justin
f3fafc6bf2
Fix enemy stride/footsteps
2025-10-17 22:32:40 +01:00
justin
f969056912
Commit before attempting to simplify creature update
2025-10-17 10:36:19 +01:00
justin
c533e88d24
Cleanup
2025-10-17 09:58:37 +01:00
justin
5ba642c20a
Allow creatures to path around chasms
2025-10-16 23:52:25 +01:00
justin
0481f6e6f2
Cleanup
2025-10-16 23:04:17 +01:00
justin
0f43e1ad8f
Increase zone searching size for initial/end node in pathing
2025-10-16 12:26:43 +01:00
justin
3bfe6f5dfd
Fix reversed impulse pathfinding bug
2025-10-16 12:07:10 +01:00
justin
df85624a49
Allow more debug interaction
2025-10-16 10:45:37 +01:00
justin
315e6b1c04
Cleanup, fix debug drawing
2025-10-15 23:04:23 +01:00
justin
b8006b44cf
Cleanup
2025-10-15 20:40:16 +01:00
justin
fe95bf381b
Delete some reified action/impulse stuff
2025-10-15 20:37:22 +01:00
justin
4d12d6cf2b
Cleanup
2025-10-15 20:29:43 +01:00
justin
5e6ed1d793
Make _targetCr an Int id rather than a full creature
2025-10-15 20:09:17 +01:00
justin
57ca53638a
Remove a usage of StrategyActions
2025-10-15 19:41:26 +01:00
justin
f9bcac915f
Commit before trying to remove reified impulses
2025-10-15 14:19:38 +01:00
justin
a0c4d62018
Use System.Hclip instead of System.Clipboard
2025-10-15 13:19:34 +01:00
justin
e139499ed2
Tweak debug display
2025-10-15 12:17:44 +01:00
justin
365821e969
Add selection box on left click drag
2025-10-14 12:41:53 +01:00
justin
7a431f6eec
Move debug pictures out of data
2025-10-14 11:23:39 +01:00
justin
cadaf00797
Tweak debug display
2025-10-14 10:14:30 +01:00
justin
3d602b4f57
Commit before working on debugging
2025-10-13 23:43:29 +01:00
justin
c3a0cb0527
Remove fusePairs, replaces with snapToGrid
2025-10-13 11:33:59 +01:00
justin
6b5090e697
Start work on pathfinding
2025-10-13 06:30:55 +01:00
justin
9e7b7a3f76
Make bouncing grenades stop spinning quicker
2025-10-12 21:35:13 +01:00
justin
8b44538048
Cleanup
2025-10-12 21:13:06 +01:00
justin
408b39f160
Commit before removing pressplates
2025-10-12 20:59:57 +01:00
justin
5e5b24cad0
Cleanup
2025-10-12 20:40:40 +01:00
justin
3206cdebf6
Cleanup projectile update
2025-10-12 18:47:10 +01:00
justin
675f8ade59
Cleanup
2025-10-12 15:08:15 +01:00
justin
f312cc41ff
Refactor muzzle location when item used, remove saveSlot/seed
2025-10-12 14:54:03 +01:00
justin
bbda28cbc1
Cleanup projectile firing
2025-10-12 10:46:27 +01:00
justin
33de1f79b6
Add check to cylinder segment collision, break rocket projectiles
2025-10-12 00:26:48 +01:00
justin
8245115763
Commit before maybe changing bullets to be in 3d space
2025-10-11 12:57:22 +01:00
justin
d598d28652
Remove old code
2025-10-11 11:47:45 +01:00
justin
75e93dfcd5
Cleanup
2025-10-11 11:46:39 +01:00
justin
4949d98789
Clarify circle segment intersection
2025-10-11 11:13:35 +01:00
justin
49fb982877
Refactor crPos to be a V3
2025-10-10 13:47:31 +01:00
justin
98ece551c7
cleanup
2025-10-10 11:30:05 +01:00
justin
e00bb0b26e
Add intersection with cylinders
2025-10-10 11:21:40 +01:00
justin
3ea14a4646
Use some Linear library functions
2025-10-08 18:20:26 +01:00
justin
f1ddcaa497
Update default config, general cleanup
2025-10-08 13:48:53 +01:00
justin
031f07f14c
Allow bullets to fire above corspes
2025-10-08 10:00:29 +01:00