justin
b979d92db6
Cleanup
2026-06-04 09:58:21 +01:00
justin
03f83fc924
Work on chase crit animations, eating dead bees
2026-05-28 22:55:52 +01:00
justin
eb817d34ef
Fix slime suck bug
2026-05-18 19:25:07 +01:00
justin
3119f10c2c
Use getInventoryPath in useInventoryPath
2026-05-18 15:49:03 +01:00
justin
9fb5a4e0be
Tab scrolls through inventory sections
2026-05-18 13:58:00 +01:00
justin
d29c2dbd0c
Slightly bulge slime when swallowing projectile
2026-05-18 12:18:34 +01:00
justin
e8738715e5
Slimes absorb projectiles
2026-05-18 11:45:27 +01:00
justin
6251e43db8
Tweak shift selection
2026-05-18 10:11:25 +01:00
justin
b353263b0e
Allow close items to be collected using selection sets
2026-05-18 10:02:24 +01:00
justin
e8d09f773c
Cleanup
2026-05-18 09:32:37 +01:00
justin
42fd6f783f
Fix bug pickup up items scrolling down by inventory position
2026-05-18 09:25:55 +01:00
justin
3ee29f30f3
Allow to pick up item under cursor when in inventory
2026-05-18 09:14:56 +01:00
justin
794d733c83
Cleanup item swapping
2026-05-18 08:59:41 +01:00
justin
75734d06af
Cleanup
2026-05-17 23:52:17 +01:00
justin
8010335ffe
Allow drag selection box sizes to differ from selected box sizes
...
More tweaking needs to be done, after deciding a max width for selection
items.
2026-05-17 23:09:33 +01:00
justin
70479b6e79
Work on preserving selections when picking up multiple items
2026-05-17 14:25:35 +01:00
justin
580619280a
Cleanup
2026-05-17 10:08:51 +01:00
justin
0386683670
Cleanup
2026-05-17 00:01:48 +01:00
justin
16def12959
Cleanup, display more information for floor items
2026-05-16 14:11:16 +01:00
justin
ec969c924a
Remove _ilIsSelected, _ilIsRoot
2026-05-16 12:45:14 +01:00
justin
ef70c85b79
Correction to last commit: remove _ilIsAttached
2026-05-16 12:37:31 +01:00
justin
e521a1572a
Remove _ilIsSelected
2026-05-16 12:37:04 +01:00
justin
4bcea5e772
Fix item location bug
2026-05-16 12:21:19 +01:00
justin
db2ce72076
Highlight dropped items, work towards fixing pickup selection change
2026-05-16 10:04:28 +01:00
justin
569ea1e1ab
Work on inventory dragging
2026-05-15 22:52:32 +01:00
justin
d5ed27f57c
Simplify drag mouse context
2026-05-15 22:17:16 +01:00
justin
3a2e92169b
Work on inventory dragging
2026-05-15 22:02:17 +01:00
justin
e56a953c9b
Cleanup inventory management, tweak dragging start
2026-05-15 10:35:17 +01:00
justin
17f8707f62
Fix bug in manObject update when dropping items
2026-05-14 21:46:08 +01:00
justin
c70097f1e1
Remove duplicated selection/manipulation positions
...
Needs more testing to make sure it all works properly
2026-05-14 20:40:46 +01:00
justin
06b984c2e5
Start collapsing manipulated item code with selection code
2026-05-14 14:24:57 +01:00
justin
59d128f87a
Move towards unifying (your) creature manipulation with selection
2026-05-14 13:42:33 +01:00
justin
ab393febcb
Work on selections when picking up/droping items
2026-05-14 11:40:58 +01:00
justin
44ecaf409e
Work on selecting
2026-05-13 16:07:44 +01:00
justin
2d731ae1ba
Work on selection sets
2026-05-13 15:33:57 +01:00
justin
9df23c27c2
Cleanup dragging
2026-05-13 11:58:41 +01:00
justin
91480c957d
Change selection set to work for multiple sections
2026-05-13 11:18:52 +01:00
justin
e4bd971017
Commit before rethinking selection sets
2026-05-12 08:05:39 +01:00
justin
b213525c21
Cleanup Action datatypes, clear sel set if scroll different section
2026-05-10 23:32:59 +01:00
justin
dfb451c450
Cleanup, change creature height from Maybe Float to Float
2026-05-09 19:50:53 +01:00
justin
72056e5e3e
Fix bee slime mounting
2026-05-09 17:46:27 +01:00
justin
437ca007ef
Cleanup
2026-05-09 09:05:42 +01:00
justin
fada3c73bc
Hack to prevent slime split error
2026-05-09 00:13:56 +01:00
justin
12e4a278d0
Smooth out slime splitting
...
There are probably possible errors from the use of cutPoly
2026-05-08 23:44:28 +01:00
justin
34d8425520
Speed up slime rad change
2026-05-08 10:50:36 +01:00
justin
ad998fb622
Remove destroyed creatures rather than setting flag
...
Sill only set flag for avatar
2026-05-08 10:45:05 +01:00
justin
84e95da2b5
Cleanup
2026-05-08 10:10:06 +01:00
justin
7c1ada4546
Simplify slime compression
2026-05-07 10:04:42 +01:00
justin
b76148ae2a
Track slime amount using ints
2026-05-06 15:40:31 +01:00
justin
e927de6508
Improve bee crit update
2026-05-05 20:41:09 +01:00
justin
62a9f34a26
Simplify bee harvesting
2026-05-05 09:43:17 +01:00
justin
1ec855c2fc
Tweak debug/fixed render, depthfunc always
2026-05-04 21:41:16 +01:00
justin
5d5d0a539b
Add debug to copy to clipboard any clicked-on creature
2026-05-04 21:17:22 +01:00
justin
6b3d75cbb2
Tweak melee movement
2026-05-03 08:17:42 +01:00
justin
aef3671063
Work on bee movement
2026-05-02 22:08:06 +01:00
justin
b827827951
Tweak slime wall collisions, all creatures cliff collisions (min 10)
2026-05-02 19:46:12 +01:00
justin
b7aea0eb1f
Tweak bee speed
2026-05-02 16:01:22 +01:00
justin
31f24283d7
Add bee random movement
2026-05-02 15:55:59 +01:00
justin
199f1b11b5
Commit before simplifying actions
2026-04-29 20:58:13 +01:00
justin
cfe34555b3
Add stretch animation to feeding bees
2026-04-29 20:21:20 +01:00
justin
39bc480c03
Cleanup
2026-04-28 22:37:33 +01:00
justin
284ea32333
Allow bees to target chase crits
2026-04-27 22:29:57 +01:00
justin
259325f81f
Improve creature turning wrt inertia
2026-04-27 22:23:39 +01:00
justin
f4c59612ea
Improve bee pheremones
2026-04-26 09:14:55 +01:00
justin
264651d34a
Prevent rooted creatures from being pushed by other creatures
2026-04-25 09:04:01 +01:00
justin
e0e346aade
Add damage origins
2026-04-24 20:34:20 +01:00
justin
011286ccb5
Work on bee aggression
2026-04-23 10:55:24 +01:00
justin
d06660fd06
Add bee pheremones
2026-04-23 10:30:43 +01:00
justin
f6e257464d
Work on bee movement
2026-04-23 09:09:16 +01:00
justin
b5bfd365b9
Work on bee/slime pincushion
2026-04-20 22:35:30 +01:00
justin
73798ba07c
Commit before modifying slime compression
2026-04-20 20:14:59 +01:00
justin
adae6b84f4
Add bee crits
2026-04-20 12:25:39 +01:00
justin
722a25240e
Work on creature destruction/damage update
2026-04-16 17:31:53 +01:00
justin
033991ad3f
Tweak minigun muzzle pos
2026-04-16 13:01:07 +01:00
justin
5745541e13
Cleanup
2026-04-16 09:41:45 +01:00
justin
1f855e1321
Refactor slime update
2026-04-16 09:38:55 +01:00
justin
9d1ab2cf14
Tweak slime sucking
2026-04-16 09:13:12 +01:00
justin
9e215b474f
Slow down slime feeding
2026-04-16 08:43:53 +01:00
justin
a0ff15fe61
Add pop sound
2026-04-16 00:19:56 +01:00
justin
a060ed817c
Fix slime splitting position
2026-04-16 00:02:13 +01:00
justin
7fee343d00
Allow sounds to play after death
2026-04-15 23:52:37 +01:00
justin
a8b79a59c7
Allow slime to eat creatures
2026-04-15 23:40:04 +01:00
justin
9710bb5c83
Add slime sounds
2026-04-15 22:24:01 +01:00
justin
c3d9a24735
Work on slime crit split/combining
2026-04-15 20:54:26 +01:00
justin
02e26c368c
Add compass item
2026-04-14 21:07:46 +01:00
justin
ce8ddc6414
Add function for cutting polygons
2026-04-14 16:37:51 +01:00
justin
431e64fbfb
Improve bullet hit detection
2026-04-13 20:26:34 +01:00
justin
b8bec2c830
Work on slime crits
2026-04-13 19:54:11 +01:00
justin
8a57aa2f2c
Slime crit collisions
2026-04-12 19:11:01 +01:00
justin
f0da9b5f8c
Allow slimes to recombine
2026-04-12 13:44:05 +01:00
justin
d075880248
Destruction of slime crits
2026-04-12 09:09:17 +01:00
justin
6f2e862c65
Implement slime splitting
2026-04-11 23:53:54 +01:00
justin
5052ee7a9e
Add slime crit, start work on slink crit
2026-04-11 19:09:49 +01:00
justin
95a6c90d01
Change crab footstep sound
2026-04-10 12:40:36 +01:00
justin
f19e165571
Fix terminal shape
2026-04-10 11:19:16 +01:00
justin
b197e22de7
Make creatures rotate when falling down chasms
2026-04-10 10:25:09 +01:00
justin
c861de8981
Cleanup
2026-04-10 09:57:45 +01:00
justin
a29cb8565a
Work on crab corpse
2026-04-10 09:48:06 +01:00
justin
8faaf54f2c
Work on crab crit
2026-04-10 09:07:04 +01:00
justin
ea6f4b2054
Work on crab feet
2026-04-09 22:24:38 +01:00
justin
c8a06bc084
Add randomness to multiple crab evasions
2026-04-09 13:28:39 +01:00
justin
0a8a2210c0
Work on crab feet
2026-04-09 10:01:11 +01:00
justin
52d389f342
Work on crab crit
2026-04-08 23:47:22 +01:00
justin
77c0680bd5
Tweak corpse cliff interaction
2026-04-08 23:13:19 +01:00
justin
34192777a6
Add randomness to chase crit corpses
2026-04-08 23:11:36 +01:00
justin
68eaf84ec2
Work on crab crit hammers
2026-04-08 23:03:28 +01:00
justin
707ccae971
Work on crab
2026-04-07 23:22:56 +01:00
justin
333f2875cb
Work on crab evasion
2026-04-07 17:24:53 +01:00
justin
f0e568e694
Add crab crit, rethink Action datatype slightly
2026-04-07 15:29:02 +01:00
justin
35d169b585
Improve drag inventory selection
2026-04-06 19:01:57 +01:00
justin
608de9f2ed
Tweak drag pickup/drop
2026-04-06 18:18:41 +01:00
justin
9d7c9f1db2
Tweak inventory manipulation
2026-04-06 18:07:35 +01:00
justin
262463c52d
Cleanup
2026-04-06 11:43:18 +01:00
justin
21573d0b05
Cleanup
2026-04-06 11:38:21 +01:00
justin
9e29550a20
Tweak mouse cursor
2026-04-06 10:20:47 +01:00
justin
4723b45ef6
Tweak terminal screen drawing
2026-04-06 10:03:48 +01:00
justin
c041a4d174
Improve window dragging
2026-04-06 01:12:25 +01:00
justin
1f52c4b588
Work on boundaries for dragging windows
2026-04-06 00:52:09 +01:00
justin
ed28af8d11
Make displayed terminal text screen dragable
2026-04-05 23:45:38 +01:00
justin
017e92470e
Cleanup
2026-04-05 15:18:00 +01:00
justin
d5c98f7c4e
Tweak creature cliff interaction, using updateCarriage
2026-04-05 15:14:50 +01:00
justin
22a1162e14
Work on chase crit corpse
2026-04-05 10:16:20 +01:00
justin
73dfd1f319
Improve falling, hover corpse
2026-04-05 09:31:25 +01:00
justin
3952b2b1b7
Make falling creatures land on cliff corners
2026-04-05 09:07:31 +01:00
justin
b3b1fc6d87
Cleanup
2026-04-04 20:55:39 +01:00
justin
def204d211
Creature springs checks for heights
2026-04-04 08:33:09 +01:00
justin
615295ca3e
Improve falling, remove stride advance while falling
2026-04-03 21:25:05 +01:00
justin
348a1d7537
Stop you from having wasd control while falling
2026-04-03 21:14:59 +01:00
justin
30b0bb55c0
Allow for more variation in death timers
2026-04-03 21:06:53 +01:00
justin
789b94b514
Remove _crZVel
2026-04-03 20:52:57 +01:00
justin
dc30f7ca15
Continue tweaking movement, remove _crMvAim
2026-04-03 20:50:41 +01:00
justin
47ecfb7fd3
Test making walking movement slightly more floaty
2026-04-03 19:52:56 +01:00
justin
2b2ac53466
Improve gibs
2026-04-03 16:47:06 +01:00
justin
e8069073b5
Hover death sounds
2026-04-03 16:34:15 +01:00
justin
07006ee5b5
Add whine to hover crit
2026-04-03 16:31:17 +01:00
justin
1d8594dff4
Cleanup
2026-04-03 15:45:43 +01:00
justin
d15fbc902c
Add action to perform on pathing failure
2026-04-03 15:45:16 +01:00
justin
2d1cf4b371
Improve chaseCrit shape
2026-04-03 15:31:11 +01:00
justin
921f860e83
Cleanup your aim posture
2026-04-03 15:11:53 +01:00
justin
de7f430c2a
Stop pain jitter moving feet
2026-04-03 15:05:11 +01:00
justin
c4d65094d8
Fix CloseToMelee bug
...
The problem was not updating the strategy to WarningCry.
The whole procedure needs more work.
2026-04-03 14:52:27 +01:00
justin
532628c6da
Tweak perception. Bug: CloseToMelee is not getting applied
2026-04-03 14:38:37 +01:00
justin
4e415a41ed
Unify some perception updates
2026-04-03 12:13:29 +01:00
justin
b7b42f50a5
Move stride/footforward datatypes
2026-04-03 11:21:09 +01:00
justin
d65a4529be
Work on Falling carriage type
2026-04-03 11:03:05 +01:00
justin
43a5817ef3
Work on Falling carriage state
2026-04-03 10:32:54 +01:00
justin
18dc469408
Tweak corpse/chasm interaction
2026-04-03 09:14:18 +01:00
justin
b4d7c43307
Add placeholder sound for hover crit alert
2026-04-03 00:37:54 +01:00
justin
8037c69d16
Tweak hover crit height
2026-04-03 00:10:59 +01:00
justin
06c7e89dee
Work on flying creature inertia
2026-04-02 22:04:58 +01:00
justin
ff903bfb3b
Generalise pathing, usable with flying creatures
2026-04-02 19:30:44 +01:00
justin
c2de804fa9
Simplify creature stride length
2026-04-01 20:46:48 +01:00
justin
735cc8d92d
Simplify vocalization
2026-04-01 20:30:31 +01:00
justin
b77170c4bc
Add HoverCrit
2026-04-01 19:19:14 +01:00
justin
cf912279d6
Remove unused datatype
2026-04-01 19:06:56 +01:00
justin
a7ff096d30
Cleanup
2026-04-01 19:02:26 +01:00
justin
7a921b8967
Automatically inherit tile positioning
2026-04-01 18:27:53 +01:00
justin
e50fdb8807
Fix inherited tile positioning
2026-04-01 18:01:11 +01:00
justin
c504d3c511
Tweak tutorial
2026-04-01 17:15:01 +01:00
justin
ac32ebba2b
Improve debris
2026-04-01 17:01:25 +01:00
justin
97134e2652
Add movement on chaseCrit vocalization
2026-04-01 16:45:35 +01:00
justin
c1bddbae20
Work on chase crit shape
2026-04-01 16:21:19 +01:00
justin
6d1cdcc9f3
Work on chase crit shape
2026-04-01 13:46:27 +01:00
justin
5f886106e2
Add smoothing to feet, start new chase crit picture
2026-04-01 12:12:17 +01:00
justin
579d5296b1
Tweaks
2026-04-01 11:45:25 +01:00
justin
09fc2bb48e
Tweak posture
2026-04-01 11:02:24 +01:00
justin
ff4fa52206
Smooth hand movement
2026-04-01 10:45:58 +01:00
justin
aea7e6434e
Work on weapon positioning
2026-04-01 10:04:22 +01:00
justin
ecdc19fb5e
Tweak posture
2026-03-31 22:50:53 +01:00
justin
074d354970
Improve debris slightly
2026-03-31 21:57:15 +01:00
justin
5701261ace
Make machines have footprint like doors
2026-03-31 20:29:30 +01:00
justin
dea4c0dffe
Commit before trying to add machine footprint
2026-03-31 13:57:48 +01:00
justin
6bcf03b30d
Work on weapon positioning, analyser terminal positioning
2026-03-31 13:16:24 +01:00
justin
ab04516279
Fix creature collision bug
2026-03-30 23:42:14 +01:00
justin
c66b2fb299
Tweak muzzle push out
2026-03-30 21:14:57 +01:00
justin
633bf479b2
Make weapon position relative to hand positions, wonky for now
2026-03-30 21:10:20 +01:00
justin
d00b4d1c6f
Muzzle pushback direction depends only on wall line
2026-03-30 20:30:18 +01:00
justin
c7866cf668
Move hands to touch walls
2026-03-30 15:50:25 +01:00
justin
4598deb70f
Hlint, cleanup
2026-03-30 09:29:50 +01:00
justin
1919757fca
Add alcoves for switches in push room
2026-03-29 19:48:31 +01:00
justin
00999f5921
Add lenses for SPic and MountedObject positions
2026-03-29 16:38:48 +01:00
justin
d278083947
Check whether tests compile in ghcid
2026-03-29 15:50:58 +01:00
justin
7b9635fe53
Improve hand positioning
2026-03-29 12:03:12 +01:00
justin
38e2bd222e
Cleanup creature shape
2026-03-29 11:20:57 +01:00
justin
a791c44854
Improve creature stride
2026-03-29 10:46:05 +01:00
justin
08fcc4baab
Improve wall crushing
2026-03-28 21:43:06 +00:00
justin
2db4e9bc6e
Add variations to slowCrushRoom
2026-03-27 11:55:52 +00:00
justin
da87e1bccd
Work on crush rooms
2026-03-27 10:36:48 +00:00
justin
ac09ed6629
Improve carriage/stride when falling down pit
2026-03-27 00:33:19 +00:00
justin
fed607681b
Cleanup
2026-03-26 23:35:12 +00:00
justin
8b088425a9
Stop gibbed/pitted creatures from pushing other creatures
2026-03-26 23:09:23 +00:00
justin
9e42bb4117
Cleanup
2026-03-26 20:32:52 +00:00
justin
0ddedf7fd6
Improve wall squashing further
2026-03-26 20:25:59 +00:00
justin
62a37388e7
Remove recursive WdWd
2026-03-26 19:33:02 +00:00
justin
01b765300e
Improve door crushing
2026-03-26 19:21:10 +00:00
justin
31d7a00ecf
Crush run-past room
2026-03-26 18:24:42 +00:00
justin
9081bdc97f
Tweak lasers
2026-03-26 16:17:34 +00:00
justin
80ef7ec909
Beamsplitter attachment for lasers
2026-03-26 15:51:16 +00:00
justin
c53e60b956
Improve pulse laser/ball hit detection
2026-03-26 15:07:33 +00:00
justin
40f5d22d88
Cleanup
2026-03-26 13:03:58 +00:00
justin
5a6479faa8
Cleanup
2026-03-26 12:53:56 +00:00
justin
7999373b69
Sometimes crush creatures when doors close on them
2026-03-26 12:39:54 +00:00
justin
e01029d06d
Improve scroll selection
2026-03-24 19:51:32 +00:00
justin
8ff2f37af5
Improve scroll selection/inventory modification
2026-03-24 19:21:04 +00:00
justin
5b297643db
Improve mouse click rotation
2026-03-24 11:46:36 +00:00
justin
32f1740577
Cleanup, improve auto wall rotate
2026-03-24 11:28:11 +00:00
justin
be2f7160ba
Cleanup
2026-03-24 09:38:32 +00:00
justin
832bebb597
Improve doors
2026-03-24 00:35:15 +00:00
justin
7917192b77
Stop gibbed/pitted creatures from opening doors
2026-03-23 22:59:35 +00:00
justin
daba012e83
Improve chasm falls, add ear clipping
2026-03-23 19:35:07 +00:00
justin
505ced95bb
Work towards convex partition of polygons
2026-03-22 13:41:45 +00:00
justin
1a3d54e3b5
Add decorations to chasmspit room
2026-03-21 23:58:12 +00:00
justin
5394450800
Work on rooms
2026-03-21 18:48:44 +00:00
justin
b52964f606
Work on rect sensor rooms
2026-03-19 12:07:31 +00:00
justin
4984ce95c3
Work on rectangular sensor room
2026-03-19 12:00:19 +00:00
justin
508b848204
Function for adding random lights to roomNGon
2026-03-19 11:40:49 +00:00
justin
d1c2870d63
Automatically order placements
2026-03-17 23:38:14 +00:00
justin
3b4cf68a15
Work on room generation/laser run past
2026-03-17 21:50:28 +00:00
justin
13b12f01a8
Delete location double trees
2026-03-17 15:37:15 +00:00
justin
96c2fb00e1
Comment out LDTs
2026-03-17 15:31:24 +00:00
justin
4cacb45252
Allow for pump attachment to flamethrower
2026-03-17 15:16:24 +00:00
justin
902d8e0c00
Add PlasmaBalls
2026-03-17 10:45:58 +00:00
justin
0ca3bf33c9
Tweak turret health
2026-03-16 13:08:24 +00:00
justin
8d4efb1f8e
Add sweep to laser turret
2026-03-16 12:13:37 +00:00
justin
1af6148615
Work on lasRun rooms
2026-03-15 17:11:06 +00:00
justin
d333d48ccf
Work on laser run past rooms
2026-03-14 19:08:23 +00:00
justin
74e6be2f95
Anothing laser run past room
2026-03-13 14:17:34 +00:00
justin
0044698a5a
Circular laser run past room
2026-03-13 11:59:26 +00:00
justin
f28a59e7a3
Add laser run past rooms
2026-03-13 10:02:29 +00:00
justin
be72daf6d5
Add machine direction to turret direction
2026-03-12 17:58:54 +00:00
justin
24af6a731b
Improve segment intersection test, tweak room bounding
2026-03-12 15:23:37 +00:00
justin
65383e2303
Stop intersectSegSegTest returning True for collinear line pairs
2026-03-12 13:37:56 +00:00
justin
cdc21c9fb1
Tweak tutorial room
2026-02-28 18:34:40 +00:00
justin
92891e291a
Hack fix bug when generating world with no chasms
...
Bug occured because we try to create an empty glNamedBufferStorage,
instead just create a dummy storage with space for one element.
2026-02-25 20:07:19 +00:00
justin
c2c139c8aa
Work on tutorial rooms with laser turret
2026-02-25 20:00:37 +00:00
justin
8ae58823f8
Stun turrets with electrical damage directly
2026-02-15 17:15:08 +00:00
justin
a9e80809e8
Damage sense through immediate damage to machines
2026-02-15 11:01:20 +00:00
justin
af8f803404
Handle machine damage/destruction during wall damage
2026-02-11 17:59:08 +00:00
justin
38eef8fd54
Tweak corpses
2026-02-11 09:57:01 +00:00
justin
e608664f11
Gut sounds when gibbing
2026-02-10 23:40:04 +00:00
justin
ed86d310d5
Corpses fall down cliff edges
2026-02-10 23:19:44 +00:00
justin
1d85ee6330
Rotate camera on chasm edges
2026-02-08 14:32:30 +00:00
justin
db24b0ffa6
Use circles instead of points for zome wall zones
2026-02-03 13:48:15 +00:00
justin
be6acfa58b
Update tutorial rooms
2026-02-02 22:45:29 +00:00
justin
68609c9d54
Tweak bullet hit sound
2026-02-02 22:28:06 +00:00
justin
3b7e33cab8
Tweak ledge room, rename roomRectAutoLinks
2026-02-02 10:44:27 +00:00
justin
f3aaf8ba57
Room with doors and central ledge terminal
2026-02-01 22:23:06 +00:00
justin
a6976eae8d
Non-convex chasms
2026-01-26 10:59:51 +00:00
justin
962df63e62
Remove mtl dependency
2026-01-23 09:59:18 +00:00
justin
a464d4dc38
Improve wrist forcefield positioning
...
Not perfect for left wrist when aiming two handed twist weapons
2026-01-22 21:19:40 +00:00
justin
f1c63abdc3
Simplify some attachment use types
2026-01-02 21:45:12 +00:00
justin
3cc439b877
Cleanup defaults
2026-01-02 21:33:00 +00:00
justin
02da762f2f
Orient alteRifle ammo
2026-01-02 21:14:19 +00:00
justin
c02a1fd212
Orient volleygun ammo attachments
2026-01-02 20:25:56 +00:00
justin
736d0494c4
Improve minigun spinning shape
2026-01-02 20:03:25 +00:00
justin
030a021aa1
Tweak inventory display
2026-01-02 19:33:28 +00:00
justin
d68cb97f6b
Tweak rmb cursor display
2026-01-02 18:55:40 +00:00
justin
376ce4462c
Improve drawRBOptions positioning
2026-01-02 18:36:35 +00:00
justin
71f56c0638
Allow for creature death sounds
2026-01-02 15:06:02 +00:00
justin
b414da7dab
Fix flatshield wall creation and remove muzzle
2026-01-02 12:34:17 +00:00
justin
f6f63c9a14
Remove graphviz dependency
2026-01-02 11:40:14 +00:00
justin
3b4e24b74f
Disable face culling on fixed layer, for aim sweep reverse winding
2026-01-02 11:34:45 +00:00
justin
804e4eb1e2
Cleanup
2026-01-02 11:07:47 +00:00
justin
119234af89
Fix picture vertex buffering bug
2026-01-02 10:58:28 +00:00
justin
2c978b4de1
Move towards resolving picture rendering bug
...
The bug concerns a mutable vector storing the amount of data that has
been poked.
2026-01-01 23:44:18 +00:00
justin
0a8725f68d
Implement (broken) push away from walls according to muzzle pos
2026-01-01 11:10:00 +00:00
justin
5b5a12be6e
Simplify and improve distributer
2025-12-31 13:31:08 +00:00
justin
fa07f989c2
Add sound for distributer
2025-12-31 13:06:46 +00:00
justin
6db7efece1
Cleanup
2025-12-30 20:52:04 +00:00
justin
579b82b4ed
Cleanup
2025-12-30 19:55:39 +00:00
justin
91aac70edf
Cleanup
2025-12-30 19:39:30 +00:00
justin
26b4b77ff6
Fix terminal scrolling
2025-12-30 19:28:05 +00:00
justin
4390a82d64
Work on terminal tab completion/scrolling
2025-12-28 18:16:24 +00:00
justin
bb376b0a56
Work on tab completion
2025-12-26 21:49:39 +00:00
justin
2fd4a3d2e3
Add sounds
2025-12-26 20:45:24 +00:00
justin
60a69d0092
Improve handle position for one handed at ease carry
2025-12-26 16:58:25 +00:00
justin
b446ff2366
Add sound, cleanup
2025-12-26 16:53:10 +00:00
justin
50e9a65404
Cleanup
2025-12-26 16:04:45 +00:00
justin
157d63a714
Add sound, cleanup
2025-12-26 16:01:07 +00:00
justin
3f7eeb871c
Cleanup
2025-12-26 15:43:21 +00:00
justin
3c07069adc
Introduce destructible switches
2025-12-26 15:10:37 +00:00
justin
29394e86a3
Unify background machine sounds
2025-12-26 12:49:49 +00:00
justin
337e786f33
Add some background sounds to machines
2025-12-26 12:30:05 +00:00
justin
2575ccc0f4
Limit terminal display to 13 lines, terminal displays with padding
2025-12-26 11:53:36 +00:00
justin
589cfd6d79
Remove heading from terminal display
2025-12-26 11:48:41 +00:00
justin
98c411c581
Cleanup
2025-12-26 11:43:13 +00:00
justin
de5a5854bf
Make distribution terminal handle its own sound
2025-12-26 11:42:18 +00:00
justin
ada80fb925
Add sounds when distributing ammo
2025-12-26 11:35:14 +00:00
justin
2f935a0d41
Tweak inventory display
2025-12-26 11:05:34 +00:00
justin
2cb9fb153a
Add hacky block shadow to inventory items
2025-12-26 10:41:21 +00:00
justin
b9a6bd5f67
Make Nearby Items subheading disappear if none nearby/not filtering
2025-12-24 22:14:13 +00:00
justin
27cb05b8f7
Only update stride amount when actually moving
2025-12-24 22:02:43 +00:00
justin
8e484e37a9
Fix distributer not to take ammo from overfilled magazines
2025-12-24 21:01:49 +00:00
justin
225ee310ad
Tweak drawRBOptions, still not completely correct
2025-12-24 20:54:36 +00:00
justin
faa40bdd9f
Clicking on button in inventory list activates button
2025-12-24 20:25:06 +00:00
justin
de6bbe7697
Fix terminal mouse over positioning
2025-12-24 20:10:03 +00:00
justin
3cdab08184
Limit terminal input to 42 characters
2025-12-24 17:00:36 +00:00
justin
c96c18b9aa
Cleanup
2025-12-24 16:49:51 +00:00
justin
a1c20c56ce
Cleanup
2025-12-24 16:43:36 +00:00
justin
8cd2625548
Cleanup, hide item selection cursor when in terminal
2025-12-24 13:45:38 +00:00
justin
6becda01d5
Add connector between terminal button and temrinal display
2025-12-23 22:54:56 +00:00
justin
34c86c6a1b
Draw cursor over close button of displayed terminal
2025-12-23 22:33:19 +00:00
justin
9e8b847940
Work on terminal text display
2025-12-23 22:02:38 +00:00
justin
238d6b8799
Add border to terminal display
2025-12-23 15:43:56 +00:00
justin
183bb16fca
Add custom hlint rules
2025-12-21 22:05:26 +00:00
justin
51c52ace7d
More hlinting
2025-12-21 19:27:49 +00:00
justin
2fbaa47c0b
First commit on new machine, some hlinting
2025-12-21 18:43:52 +00:00
justin
eac80d2b43
Tweak ammo distribution
2025-12-09 23:51:33 +00:00
justin
f6e0514408
First implementation of ammo distribution via machine
2025-12-09 23:35:02 +00:00
justin
851b26262a
Allow for inventory item bolding
2025-12-09 22:46:57 +00:00
justin
bf8c538491
Draw all bloom layers
2025-12-09 10:37:20 +00:00
justin
2b923cd4b6
Simplify analyser machine
2025-12-09 10:10:50 +00:00
justin
23949b02af
Simplify analysers
2025-12-09 10:04:45 +00:00
justin
928eab3fd7
Add (cosmetic, indestructible) pipe connecting storage/distributer
2025-12-08 23:09:17 +00:00
justin
8b028c7f94
Start adding machines for storing/distributing items
2025-12-08 22:37:43 +00:00
justin
9e98cdc34b
Simplify facade shape coloring
2025-12-07 20:19:27 +00:00
justin
79f86a3158
Simplify tank decorations
2025-12-07 20:11:54 +00:00
justin
6e5d2f147a
Remove explicit external terminal color record
2025-12-07 14:24:11 +00:00
justin
1d53ff4277
Tweak charmap; tweak zoom
2025-12-07 12:16:46 +00:00
justin
b18ccf12bf
Change camera auto zoom to use ratios
2025-12-07 11:57:18 +00:00
justin
126fe4d4e7
Tweak zooming speed
2025-12-06 00:28:41 +00:00
justin
189c3da84f
Zoom in when spawning
2025-12-06 00:04:00 +00:00
justin
f9ce58b409
Add sound on spawn, allow for filtering of to play sounds
2025-12-05 23:19:06 +00:00
justin
a4f8369420
Simplify explosions
2025-12-05 12:05:30 +00:00
justin
4777b94dfc
Tweak projectile wall collision position
2025-12-05 10:33:20 +00:00
justin
0a34db312f
Add text messages on loading screens
2025-12-05 10:29:16 +00:00
justin
14d50c4242
Cleanup
2025-12-02 22:40:17 +00:00
justin
fd401db97f
Simplify dust update
2025-12-02 22:25:14 +00:00
justin
22646d1702
Simplify cloud/dust update
2025-12-02 22:20:41 +00:00
justin
b2cb8cfe11
Split gasses and clouds
2025-12-02 21:47:17 +00:00
justin
984a114310
Simplify clouds
2025-12-02 21:28:10 +00:00
justin
5dbb67349b
Revert "Simplify clouds"
...
This reverts commit bd50262ca4 .
2025-12-02 21:26:28 +00:00
justin
5d0fc10372
Revert "Tweak clouds, bad flicker when fading out with lower clouds beneath"
...
This reverts commit 8f208189cc .
2025-12-02 21:26:06 +00:00
justin
8f208189cc
Tweak clouds, bad flicker when fading out with lower clouds beneath
2025-12-02 21:14:26 +00:00
justin
bd50262ca4
Simplify clouds
2025-12-02 21:02:07 +00:00
justin
c89d5af6a3
Make clouds use specific upscale filter, break cloud render over walls
2025-12-02 12:43:56 +00:00
justin
25efce7a89
Graphic tweaks/cleanup
2025-12-01 12:37:54 +00:00
justin
1635ce0176
Use downscaling to sixteenth res for bloom
2025-11-30 11:47:14 +00:00
justin
6ebf3f4ef7
Try to set glScissor more sensibly
...
Not sure what this should be yet though
2025-11-29 15:28:51 +00:00
justin
974f3e96c9
Play with upscaling filters
2025-11-29 09:44:12 +00:00
justin
c5c494522c
Play with upscaling shaders
2025-11-27 21:59:52 +00:00
justin
2a4fc97125
Tweak cloud lighting
2025-11-25 22:45:48 +00:00
justin
a613870d77
Tone down pixel upscaling, removes artifacts
2025-11-25 22:39:09 +00:00
justin
331d0cce73
Play around with upscaling pixel filtering
2025-11-25 21:59:49 +00:00
justin
4cc8f05407
Cleanup
2025-11-25 11:52:04 +00:00
justin
1d177a7e16
Use mipmaps when downscaling bloom
2025-11-25 11:28:37 +00:00
justin
c0cfadbdd3
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
justin
f5a972d9e2
Bind dummy vao once during preloadRender; fix texture shader normals
2025-11-24 12:54:57 +00:00
justin
65d7b93a32
Draw to fullscreen using one triangle
2025-11-23 22:26:06 +00:00
justin
5f29c20d39
Add marimba sounds for crystal hits
2025-11-23 19:39:07 +00:00
justin
92e4552f66
Work on windows
2025-11-23 19:08:22 +00:00
justin
581d832569
Add a base to blocks
2025-11-23 14:14:37 +00:00
justin
2cffe81b75
Slightly restrict texture sizes
2025-11-23 11:00:47 +00:00
justin
74c02291c1
Quick hack to make window rendering passable
...
Before windows drew even on black backgrounds
2025-11-23 00:24:14 +00:00
justin
229350120a
Cleanup
2025-11-22 11:53:18 +00:00
justin
4e6876c983
Cleanup
2025-11-22 11:47:35 +00:00
justin
b1bd52b09e
Hlint
2025-11-22 11:31:06 +00:00
justin
a381633dc8
Fix resetting of immutable chasm/floor data storage on new world load
2025-11-22 11:27:41 +00:00
justin
54ca961496
Cleanup
2025-11-21 20:57:10 +00:00
justin
4d245fe232
Fix facing of cursor backdrop
2025-11-21 17:56:10 +00:00
justin
9796ec576f
Test
2025-11-21 17:34:42 +00:00
justin
3e86b6e20a
Fix chasm draw bug
2025-11-21 17:31:21 +00:00
justin
94dce64f29
Tweak crystal airlock
2025-11-21 13:27:31 +00:00
justin
dc1dca8aa0
Make laser fire above corpses
2025-11-21 12:02:14 +00:00
justin
8bc2d6961f
Cleanup
2025-11-21 11:34:06 +00:00
justin
71e7b51c88
Remove distortion framebuffer/graphic resolution option
2025-11-21 11:32:30 +00:00
justin
2500a01cb3
Cleanup
2025-11-21 11:13:29 +00:00
justin
f9f4fc02ea
Cleanup
2025-11-21 11:02:37 +00:00
justin
9c94e1b3f3
Remove BloomNoZWrite layer
2025-11-21 09:36:56 +00:00
justin
3ceff22f36
Cleanup
2025-11-21 00:25:50 +00:00
justin
ed6ebc930e
Move shaders
2025-11-20 22:33:37 +00:00
justin
f63b47d6c4
Remove VAOs
2025-11-20 22:33:23 +00:00
justin
86794d1da9
Move towards removing VAOs
2025-11-20 22:20:53 +00:00
justin
80957d5470
Fix another layered circle rendering bug
2025-11-20 21:58:41 +00:00
justin
8f65a652ce
Fix circle layer offset bug, all shaders working without geom
2025-11-20 21:36:18 +00:00
justin
4e7bd4831d
Draw circles without using a geometry shader, layer offset broken
2025-11-20 21:29:21 +00:00
justin
5c5d9ef0e3
Move closer to removing all geom shaders
2025-11-20 17:45:15 +00:00
justin
d28e3bef6c
Make picture shader inputs multiples of 4
2025-11-20 17:09:54 +00:00
justin
d0aef5cf39
Tweak picture shader verxs
2025-11-20 17:02:05 +00:00
justin
cb64be4eeb
Commit before removing geometry shader from ellipses
2025-11-20 16:30:41 +00:00
justin
bbb682242d
Cleanup
2025-11-20 16:05:02 +00:00
justin
602b162d41
Separate cloud & surface lighting
2025-11-20 14:01:54 +00:00
justin
1f1fa36b72
Cleanup
2025-11-20 12:45:45 +00:00
justin
0491a71da1
Improve window drawing
2025-11-20 12:34:36 +00:00
justin
6563d87247
Work on transparency of windows/clouds
2025-11-20 12:02:05 +00:00
justin
10dbb238c8
Clarify number of distortions, play with distorting bullets
2025-11-19 21:49:20 +00:00
justin
610936a5fa
Allow independent distortion of rgb channels
2025-11-19 10:38:30 +00:00
justin
8759431fec
Limit number of distortions to 10
2025-11-18 23:10:36 +00:00
justin
b633b9d55f
Allow for multiple distortions at once
2025-11-18 22:49:51 +00:00
justin
8428f08ebd
Work on distortions
2025-11-18 10:55:46 +00:00
justin
1205823ddb
Work on distortion shader
2025-11-15 23:17:44 +00:00
justin
d436b853eb
Work on distortion shader
2025-11-15 13:21:11 +00:00
justin
5dfc97a683
Work on distortion shaders
2025-11-14 22:28:22 +00:00
justin
60a2054cd5
Add linear filtering for distortion texture mipmaps
2025-11-14 12:48:45 +00:00
justin
a24ee66f51
Clamp framebuffer textures to edges
2025-11-14 12:41:44 +00:00
justin
9fc36ec54c
Cleanup
2025-11-14 11:48:00 +00:00
justin
91917dbddd
Remove unused shader code
2025-11-14 11:27:16 +00:00
justin
836fefb9a5
Allow more control over cloud shadows
2025-11-14 11:19:34 +00:00
justin
0eb2fe50a6
Don't draw shadowed walls
2025-11-14 11:06:39 +00:00
justin
db62de75d8
Tweak
2025-11-14 10:53:53 +00:00
justin
16eb356e31
Tweak
2025-11-14 10:18:46 +00:00
justin
21c6e3afb4
Make cloud position only record the central point of the cloud
2025-11-14 09:29:26 +00:00
justin
bfd7aa619e
Move pair to V2
2025-11-14 02:13:03 +00:00
justin
292a1c3f42
Add scissor test when creating lightmap
2025-11-14 02:06:51 +00:00
justin
c79e5df683
Cleanup
2025-11-14 01:32:09 +00:00
justin
295a5f7e1d
Cleanup, overpower bloom
2025-11-13 23:31:16 +00:00
justin
cffa75c014
Draw floors using vertex pulling
2025-11-13 22:22:19 +00:00
justin
836c0ba772
Draw chasms using vertex pulling
2025-11-13 21:58:40 +00:00
justin
ec1216e7eb
General cleanup
2025-11-13 21:13:13 +00:00
justin
227f09eeda
Cleanup
2025-11-13 18:23:45 +00:00
justin
71ae82ee4d
Reduce poked cloud verx size
2025-11-13 18:09:12 +00:00
justin
b6ab281842
Increase base buffer texture format size
2025-11-13 17:54:36 +00:00
justin
a7a11ccc03
Cleanup shaders
2025-11-13 17:52:01 +00:00
justin
0ea7af4bdd
Simplify shader records
2025-11-13 14:57:46 +00:00
justin
56aa8c6697
Shaders: work on fullscreen, cleanup creation
2025-11-13 11:18:28 +00:00
justin
8dee93991a
Vertex pull fullscreen lighting texture shader
2025-11-13 10:28:34 +00:00
justin
b012d3c41e
Cleanup, correcly filter unimportant shadow silhouettes
2025-11-12 23:10:33 +00:00
justin
5e9d337288
Cleanup shadows
2025-11-12 22:54:43 +00:00
justin
cdf998a1e2
Start cleanup of shader records
2025-11-12 21:37:28 +00:00
justin
be64e786f9
Cleanup
2025-11-12 21:23:03 +00:00
justin
383beeae82
Readd dust cloud rendering
2025-11-12 20:53:37 +00:00
justin
409180959c
Use vertex pulling for clouds
2025-11-12 19:57:07 +00:00
justin
ce1937c78e
Improve normal packing and unpacking
2025-11-11 21:47:39 +00:00
justin
4121bfb468
Reduce shape vertex size to 8 floats
...
It is not at all clear whether this is an improvement or not
2025-11-11 21:12:50 +00:00
justin
ce438b7ecd
Pack shape normals into a word8
2025-11-11 21:03:02 +00:00
justin
7f6e7d2741
Get shape shader working using vertex pulling
...
Seems slow, will try to improve
2025-11-11 18:54:48 +00:00
justin
f136d0cd19
Cleanup window buffers
2025-11-11 18:08:55 +00:00
justin
ceba6fd533
Cleanup some silhouette edge buffers
2025-11-11 17:45:30 +00:00
justin
4d59d521ac
Cleanup
2025-11-11 17:22:55 +00:00
justin
c5034b3c4c
Use ssbos for edge shadows
...
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin
219c574931
Use ssbo/vertex pulling for lighting cap shader
...
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin
a65a1cab93
Work towards using vertex pulling for lighting caps, alignment issues
2025-11-11 12:33:33 +00:00
justin
36d5edc0a6
Use vertex pulling for wall shadows
2025-11-10 21:33:56 +00:00
justin
1a85d9d562
Use vertex pulling for ceiling stencil
2025-11-10 19:15:07 +00:00
justin
1f01147821
Draw walls using vertex pulling
2025-11-10 19:05:54 +00:00
justin
1546caa6a3
Cleanup
2025-11-10 14:55:46 +00:00
justin
df435819eb
Window render bugfix
2025-11-10 14:08:34 +00:00
justin
5e93c7631d
First implementation of SSBO, vertex pulling
2025-11-10 11:58:11 +00:00
justin
187751ec26
Move from glNamedBufferData to glNamedBufferStorage
2025-11-09 21:11:55 +00:00
justin
7ae50adb55
Cleanup
2025-11-09 16:42:55 +00:00
justin
658da193b7
Cleanup
2025-11-09 16:12:17 +00:00
justin
cd7a5dcbb5
Simplify block/wall destruction
...
This uses a right fold, so might be slower than a strict left fold
2025-11-09 16:00:46 +00:00
justin
6f3632d495
Cleanup
2025-11-09 15:41:19 +00:00
justin
5a40eac4e2
Move wall destruction
2025-11-09 14:37:45 +00:00
justin
09f7cc309b
Cleanup
2025-11-09 12:06:34 +00:00
justin
397980a83f
Simplify props (should they be removed?)
2025-11-09 11:59:59 +00:00
justin
dd4ac80159
Remove old Prop update
2025-11-09 11:38:17 +00:00
justin
e20cc593fc
Cleanup
2025-11-09 11:31:29 +00:00
justin
e9ffeeaea7
Work on cloud/window transparency
2025-11-09 11:00:12 +00:00
justin
7c62479f30
Tweak clouds
2025-11-06 22:01:24 +00:00
justin
05c530eeb1
Play around with alpha blending
2025-11-04 10:42:18 +00:00
justin
833d4562e2
Fix rendering without shadows
2025-11-02 22:58:06 +00:00
justin
55252bfe22
Add files
2025-11-02 22:09:07 +00:00
justin
8d79e96798
Add files
2025-11-02 22:07:15 +00:00
justin
cf6cd3cd83
Add shader files
2025-11-02 22:06:59 +00:00
justin
2f0487a424
Simplify ceiling oclusions
2025-11-02 19:20:57 +00:00
justin
0d0c1a72e0
Stencil out windows over ceilings
2025-11-01 11:41:08 +00:00
justin
d35a41944c
Start implementing ceiling stencil shader
2025-11-01 11:24:08 +00:00
justin
71006e24fd
Simplify wall lighting shader
2025-10-30 11:17:06 +00:00
justin
c2e5aaa7a0
Broken implementation of window colours, move towards stencil ceilings
2025-10-29 21:48:09 +00:00
justin
40c1907689
Cleanup
2025-10-29 12:18:55 +00:00
justin
c9ec962575
Cleanup
2025-10-29 12:09:05 +00:00
justin
a3b343dfab
Unify dust and cloud poking
2025-10-29 11:59:18 +00:00
justin
e8d2407367
Fix dust rendering
2025-10-29 11:37:57 +00:00
justin
5f0ab2223d
Start simplifying cloud shader
2025-10-29 11:14:08 +00:00
justin
042bd6bc01
Replace glDrawBuffers with glNamedFramebufferDrawBuffers
2025-10-28 13:34:11 +00:00
justin
10503da955
Improve window drawing
2025-10-28 09:58:44 +00:00
justin
d6c4d3d609
Fix shockwave damage radius for walls
2025-10-28 08:09:44 +00:00
justin
20042fcf8d
Simplify laser reflection/refraction
2025-10-27 19:41:52 +00:00
justin
7c40db7153
Fix pathing for zChasm
2025-10-27 19:07:04 +00:00
justin
323a50ed31
Get out external function for grid room positions
2025-10-27 17:22:55 +00:00
justin
329fcc237b
Work on grid for room placements
2025-10-27 17:08:16 +00:00
justin
0946ee1310
Try to simplify link code in roomRect
2025-10-27 15:10:19 +00:00
justin
c88fc1c729
Simplify grid/lattice creation
2025-10-27 12:21:18 +00:00
justin
437f5d44d8
Work on grid point creation
2025-10-27 11:50:18 +00:00
justin
c676005219
Cleanup
2025-10-27 00:09:11 +00:00
justin
aa82519e05
Fix bugs in zones near segments
2025-10-27 00:03:57 +00:00
justin
c641cbaa69
Commit before adding more debugging control
2025-10-26 16:55:22 +00:00
justin
0adf3f57b4
Add destruction to mounted lights
2025-10-26 14:39:33 +00:00
justin
c55c3e874d
Hack solution to path graph space leak: evaluate all edge obstacles
2025-10-26 11:38:22 +00:00
justin
b8536e2929
Commit before trying IntMap instead of vector for incidence graph
2025-10-26 08:31:54 +00:00
justin
61910785c4
Cleanup door mounts, noticed space leak when no debug-display paths
2025-10-25 22:49:37 +01:00
justin
cbf0f47b9b
Allow for easier mounted objects on doors
2025-10-25 18:44:34 +01:00
justin
7585531dd1
Simplify Prop drawing
2025-10-25 13:54:40 +01:00
justin
ff03efc41f
Simplify Foreground
2025-10-25 13:12:00 +01:00
justin
5fce0772f8
Start simplifying Prop
2025-10-25 13:05:14 +01:00
justin
0da3816664
Cleanup
2025-10-25 10:17:59 +01:00
justin
c2cc38a642
Implement different door speeds
2025-10-25 09:57:13 +01:00
justin
3f5f5d2c6b
Cleanup
2025-10-24 23:22:16 +01:00
justin
b4012af312
Unify PutDoor PSType
2025-10-24 22:31:08 +01:00
justin
b6736e2735
Start unifying door placement types
2025-10-24 22:13:30 +01:00
justin
6457f00ba7
Automatically determine automatic doors
2025-10-24 21:08:41 +01:00
justin
f94b914ceb
Cleanup door placement/auto path generation
2025-10-24 20:51:38 +01:00
justin
b0d519c69d
Improve some door placement
2025-10-24 20:30:36 +01:00
justin
95b4105f52
Simplify block drawing further, store shape of block
2025-10-24 19:39:44 +01:00
justin
ffea3a1694
Simplify block drawing
2025-10-24 19:09:23 +01:00
justin
ccb809a090
Cleanup
2025-10-24 18:50:09 +01:00
justin
488428b1ef
Single source of truth for wall pathing
2025-10-24 14:25:19 +01:00
justin
0eeae7e6bc
Work on wall materials etc
2025-10-24 13:30:46 +01:00
justin
9eed2706b0
Work on autodoor pathing
2025-10-24 13:19:21 +01:00
justin
7b622c8e31
Cleanup
2025-10-24 13:08:44 +01:00
justin
27569ed8f3
Cleanup
2025-10-24 11:16:30 +01:00
justin
18ab89d3f2
Cleanup
2025-10-24 10:58:01 +01:00
justin
c39f99e146
Update pathing on block destruction without relying on _blObstructs
2025-10-24 10:34:27 +01:00
justin
9a3c642684
Apply different damage amounts to different materials
2025-10-24 10:08:36 +01:00
justin
b2265297b5
Commit before apply different damage amounts to different materials
2025-10-24 09:28:09 +01:00
justin
8f17582889
Fix low block drawing bug
2025-10-23 22:48:06 +01:00
justin
cba0f36ac5
Simplify machine placement
2025-10-23 22:34:50 +01:00
justin
3c6d269d00
Remove separate wall color, should be handled by material type
2025-10-23 21:27:14 +01:00
justin
819f0d37ea
Start simplifying/removing Wall records
2025-10-23 18:11:01 +01:00
justin
fc7c4d6468
Start to make wall flags/pathing interaction more sensible
2025-10-23 11:35:24 +01:00
justin
9e6534b8f4
Simplify doors somewhat, unsure what to do about edge obstacles
2025-10-22 23:09:09 +01:00
justin
0fd7ba46b5
Door destruction happens during door update, updates pathing
2025-10-22 22:47:10 +01:00
justin
151c037763
Fix path updating when doors move
2025-10-22 22:27:09 +01:00
justin
59472b16d2
Improve xIntercepts (still not perfect)
2025-10-22 22:07:45 +01:00
justin
d5f985f3ab
Start to clean up Prop datatype
2025-10-22 12:07:06 +01:00
justin
af245fb5bf
Partially working mounts on lerp doors
2025-10-22 11:03:46 +01:00
justin
f8073381ee
Correctly update wall zoning when door moves
2025-10-22 10:08:23 +01:00
justin
30da635990
Cleanup
2025-10-22 09:30:19 +01:00
justin
2f06c56185
Migrate more doors to lerp
2025-10-22 09:22:10 +01:00
justin
fdee74ff0c
First implementation of doors that lerp position/float pairs
2025-10-21 23:39:57 +01:00
justin
39677c3a02
Move towards unifying door movement
2025-10-21 23:13:36 +01:00
justin
2f3a00a971
Commit before potential Door refactor
2025-10-21 19:56:48 +01:00
justin
fcffbd5f43
Update path zoning on reading a save
2025-10-21 15:50:49 +01:00
justin
1918fc8c56
Comment out FGL
2025-10-21 15:43:23 +01:00
justin
6742241e5d
Continue to work on pathfinding
2025-10-21 15:35:37 +01:00
justin
0b997579ad
Initial replacement of FGL with incidence representation, use A*
2025-10-21 11:47:49 +01:00
justin
c250448d57
Work on perhaps replacing FGL with incidence vectors
2025-10-20 13:07:52 +01:00
justin
b2fd0543dd
Cleanup, remove DeriveGeneric language extensions
2025-10-20 12:10:11 +01:00
justin
2056d8ba0e
Comment out DeriveAnyClass extensions
2025-10-19 21:50:43 +01:00
justin
b8f6a29e28
Cleanup actions/impulses
2025-10-18 18:01:14 +01:00
justin
4542a6cea6
Simplify creature action/impulse code
2025-10-18 17:32:23 +01:00
justin
11c7b25fe9
Cleanup impulses/actions
2025-10-18 16:00:08 +01:00
justin
4ee389efb1
Remove reified impulses from creature record
2025-10-18 15:42:35 +01:00
justin
b43168ae33
Simplify creature impulse chain
2025-10-18 14:34:05 +01:00
justin
ebc4b9d715
Simplify creature update
2025-10-18 10:46:27 +01:00
justin
f3fafc6bf2
Fix enemy stride/footsteps
2025-10-17 22:32:40 +01:00
justin
f969056912
Commit before attempting to simplify creature update
2025-10-17 10:36:19 +01:00
justin
c533e88d24
Cleanup
2025-10-17 09:58:37 +01:00
justin
5ba642c20a
Allow creatures to path around chasms
2025-10-16 23:52:25 +01:00
justin
0481f6e6f2
Cleanup
2025-10-16 23:04:17 +01:00
justin
0f43e1ad8f
Increase zone searching size for initial/end node in pathing
2025-10-16 12:26:43 +01:00
justin
3bfe6f5dfd
Fix reversed impulse pathfinding bug
2025-10-16 12:07:10 +01:00
justin
df85624a49
Allow more debug interaction
2025-10-16 10:45:37 +01:00
justin
315e6b1c04
Cleanup, fix debug drawing
2025-10-15 23:04:23 +01:00
justin
b8006b44cf
Cleanup
2025-10-15 20:40:16 +01:00
justin
fe95bf381b
Delete some reified action/impulse stuff
2025-10-15 20:37:22 +01:00
justin
4d12d6cf2b
Cleanup
2025-10-15 20:29:43 +01:00
justin
5e6ed1d793
Make _targetCr an Int id rather than a full creature
2025-10-15 20:09:17 +01:00
justin
57ca53638a
Remove a usage of StrategyActions
2025-10-15 19:41:26 +01:00
justin
f9bcac915f
Commit before trying to remove reified impulses
2025-10-15 14:19:38 +01:00
justin
a0c4d62018
Use System.Hclip instead of System.Clipboard
2025-10-15 13:19:34 +01:00
justin
e139499ed2
Tweak debug display
2025-10-15 12:17:44 +01:00
justin
365821e969
Add selection box on left click drag
2025-10-14 12:41:53 +01:00
justin
7a431f6eec
Move debug pictures out of data
2025-10-14 11:23:39 +01:00
justin
cadaf00797
Tweak debug display
2025-10-14 10:14:30 +01:00
justin
3d602b4f57
Commit before working on debugging
2025-10-13 23:43:29 +01:00
justin
c3a0cb0527
Remove fusePairs, replaces with snapToGrid
2025-10-13 11:33:59 +01:00
justin
6b5090e697
Start work on pathfinding
2025-10-13 06:30:55 +01:00
justin
9e7b7a3f76
Make bouncing grenades stop spinning quicker
2025-10-12 21:35:13 +01:00
justin
8b44538048
Cleanup
2025-10-12 21:13:06 +01:00
justin
408b39f160
Commit before removing pressplates
2025-10-12 20:59:57 +01:00
justin
5e5b24cad0
Cleanup
2025-10-12 20:40:40 +01:00
justin
3206cdebf6
Cleanup projectile update
2025-10-12 18:47:10 +01:00
justin
675f8ade59
Cleanup
2025-10-12 15:08:15 +01:00
justin
f312cc41ff
Refactor muzzle location when item used, remove saveSlot/seed
2025-10-12 14:54:03 +01:00
justin
bbda28cbc1
Cleanup projectile firing
2025-10-12 10:46:27 +01:00
justin
33de1f79b6
Add check to cylinder segment collision, break rocket projectiles
2025-10-12 00:26:48 +01:00
justin
8245115763
Commit before maybe changing bullets to be in 3d space
2025-10-11 12:57:22 +01:00
justin
d598d28652
Remove old code
2025-10-11 11:47:45 +01:00
justin
75e93dfcd5
Cleanup
2025-10-11 11:46:39 +01:00
justin
4949d98789
Clarify circle segment intersection
2025-10-11 11:13:35 +01:00
justin
49fb982877
Refactor crPos to be a V3
2025-10-10 13:47:31 +01:00
justin
98ece551c7
cleanup
2025-10-10 11:30:05 +01:00
justin
e00bb0b26e
Add intersection with cylinders
2025-10-10 11:21:40 +01:00
justin
3ea14a4646
Use some Linear library functions
2025-10-08 18:20:26 +01:00
justin
f1ddcaa497
Update default config, general cleanup
2025-10-08 13:48:53 +01:00
justin
031f07f14c
Allow bullets to fire above corspes
2025-10-08 10:00:29 +01:00
justin
1e73565900
Add files
2025-10-08 09:20:41 +01:00
justin
4e651fcded
Cleanup
2025-10-08 09:20:19 +01:00
justin
77fcf8353a
LED tweak
2025-10-08 00:29:00 +01:00
justin
477bb8b4b2
Tweak led attachment orientation
2025-10-07 14:21:40 +01:00
justin
709195ed6a
Add led/battery to tutorial
2025-10-07 11:30:59 +01:00
justin
e9178f9643
Make chasms remove RoomPos within their boundaries
2025-10-07 10:43:15 +01:00
justin
4cc5477f07
Somewhat simplify RoomPos types
2025-10-05 20:47:28 +01:00
justin
43db5a2ebc
Commit before attempting to allow for non-convex chasm shapes
2025-10-05 15:06:19 +01:00
justin
b3924fb8b8
Cleanup
2025-10-04 12:30:03 +01:00
justin
993f00ada1
Move generating item combinations graph from load to menu log
2025-10-04 11:22:15 +01:00
justin
b519c835fa
Move generated graphs to be ignored by git
2025-10-04 10:05:13 +01:00
justin
6eac8fbcf1
Move logs to be ignored by git
2025-10-04 10:02:18 +01:00
justin
861d749665
Remove old save files
2025-10-04 09:54:22 +01:00
justin
31f659e3aa
Move saves to generated folder
2025-10-04 09:53:33 +01:00
justin
39fb1963c8
Change config serialisation folder, cleanup unused files
2025-10-04 09:20:44 +01:00
justin
731552fe08
Fix room shift for mounted lights
2025-10-04 01:01:00 +01:00
justin
aba855e0a6
Commit before checking where mounted lights became misplaced
2025-10-04 00:34:45 +01:00
justin
a642198bfc
Add pathing to roomNgon
2025-10-04 00:19:33 +01:00
justin
cba3ca784a
Cleanup
2025-10-03 20:14:41 +01:00
justin
2d44809900
Simplify room link functions
2025-10-03 18:55:18 +01:00
justin
a8348a3515
Tweak bullet magazines
2025-10-03 12:33:28 +01:00
justin
4d1d2f36bc
Change bullet magazine shape
2025-10-03 12:19:40 +01:00
justin
5c22ca6662
Continue work on chasm rooms
2025-10-03 11:52:49 +01:00
justin
7e3614c9c8
Work on chasm rooms
2025-10-02 16:58:38 +01:00
justin
013f50f0bc
Add file
2025-10-01 17:26:56 +01:00
justin
2973ad6eed
Increase default mounted lamp range
2025-10-01 17:26:08 +01:00
justin
a2eb0e026b
Allow to log position of placement spot
2025-09-29 22:34:44 +01:00
justin
bf9a2250da
Commit before changing logging of placement spots
2025-09-29 21:58:02 +01:00
justin
9ed6d75853
Pass room id rather than room during placement
2025-09-25 22:31:09 +01:00
justin
f5a3486f72
Work on placements
2025-09-25 17:32:02 +01:00
justin
23f61081cf
Remove external corpses, handle them as creatures
2025-09-25 09:31:58 +01:00
justin
fcb02850d0
Move toward not removing creatures on death
2025-09-25 08:48:20 +01:00
justin
1f14f3d0c3
Correct in placement ordering (was using room id)
2025-09-24 23:09:28 +01:00
justin
f51868c84c
Allow for ordering of in placements, not fully tested yet
2025-09-24 23:01:22 +01:00
justin
eab27fea8b
Start updating rooms "in place" during placement
2025-09-24 22:30:15 +01:00
justin
91e67e37dc
Work on placements
2025-09-24 22:16:38 +01:00
justin
da8230fe00
Cleanup
2025-09-24 12:28:24 +01:00
justin
eb068f5335
Remove Annotation datatype
2025-09-24 10:39:34 +01:00
justin
96b95907f2
Move towards removing Annotation
2025-09-24 10:17:18 +01:00
justin
a83186e6dd
Commit before attempting to remove Annotation datatype
2025-09-24 10:05:44 +01:00
justin
87f1444f5c
Cleanup
2025-09-23 21:02:27 +01:00
justin
398b3a1342
Cleanup
2025-09-23 17:34:39 +01:00
justin
6984a34c19
Simplify placements
2025-09-23 17:22:31 +01:00
justin
4074c40083
Small cleanup
2025-09-23 17:17:27 +01:00
justin
60fdd138e3
Remove outplacements
2025-09-23 17:14:30 +01:00
justin
a6ca90d7d8
Start to remove explicit "outplacements"
2025-09-23 17:11:07 +01:00
justin
ef90e5702b
Work on placements
2025-09-23 12:59:28 +01:00
justin
a9ecd7de2e
Allow for placements to use/update the full GenWorld
2025-09-23 10:41:09 +01:00
justin
5ee78ceffc
Simplify room out/in placements
2025-09-23 10:14:19 +01:00
justin
d1bb8a985b
Commit before tweaking placementn/room generation
2025-09-23 09:52:52 +01:00
justin
4179115023
Tweak tutorial messages
2025-09-20 01:56:34 +01:00
justin
b270e18556
Play around with terminal messages
2025-09-20 01:07:23 +01:00
justin
b837e6a798
Cleanup
2025-09-19 20:39:17 +01:00
justin
d4f2cdd3fd
Cleanup
2025-09-19 19:56:12 +01:00
justin
2d856ddf9e
Slightly rethink display of inventories and terminals
2025-09-18 19:56:12 +01:00
justin
e017a92892
Implement working no-item-airlock zone
2025-09-18 15:23:51 +01:00
justin
4494e47b43
Improve sensor terminal messages
2025-09-18 10:18:53 +01:00
justin
1564b1c721
Cleanup, merge modules
2025-09-18 08:28:09 +01:00
justin
f12ae3533c
Remove redundant placement generation
2025-09-17 17:36:45 +01:00
justin
8721b31811
Remove parameters from machine damage sensors
2025-09-17 17:33:26 +01:00
justin
103f1e7e99
First implementation of no-item-zone sensor
2025-09-16 22:35:53 +01:00
justin
81d6727d8e
Simplify analyser machines somewhat
2025-09-16 21:41:26 +01:00
justin
203919933c
Work on detecting floor items near analyser
2025-09-08 11:37:08 +01:00
justin
f278af0f30
Make Placement into a product type
2025-09-02 12:31:55 +01:00
justin
dc13c61dca
Remove after placements/genWorldPlacements
2025-09-02 12:03:41 +01:00
justin
7b28ec15d1
Remove PickOnePlacements
2025-09-02 12:02:44 +01:00
justin
f279494a02
Make autodoor placements use "ordinary" coordinate placements
2025-09-02 11:53:40 +01:00
justin
380c0f6938
Commit before attempting to simplify auto door placement
2025-09-02 11:09:07 +01:00
justin
2261556c16
Add spinning cursor to terminal line read
2025-09-02 10:24:43 +01:00
justin
7fcaac2a01
Allow movement when viewing terminals
2025-09-01 23:51:16 +01:00
justin
a478ee0a2a
Fix sensor fail tline
2025-09-01 23:29:10 +01:00
justin
8398f0b852
Simplify analyser terminal
2025-09-01 23:24:11 +01:00
justin
cbcc7e4fd6
Fix autorifle muzzle flash
2025-09-01 20:24:52 +01:00
justin
89c9337822
Allow for more sounds to be playing at once
2025-09-01 20:12:50 +01:00
justin
85591424fd
Add debug test
2025-09-01 17:27:58 +01:00
justin
01228ed2f1
Unify debug pictures
2025-09-01 17:22:16 +01:00
justin
6c3c023ed9
Sum attached held items to determine strength effect
2025-09-01 10:26:43 +01:00
justin
291a35f538
Cleanup, add a slight border to ideal camera zoom
2025-08-31 11:47:45 +01:00
justin
2a0e6d1e6e
Cleanup
2025-08-27 22:35:33 +01:00
justin
3c2369d979
Cleanup
2025-08-27 22:06:10 +01:00
justin
871d695574
Cleanup
2025-08-27 19:28:56 +01:00
justin
dda0526180
Cleanup
2025-08-27 19:22:01 +01:00
justin
40d2d316cb
Cleanup
2025-08-27 18:55:25 +01:00
justin
86696deb56
Continue to refactor body/equipment positionings
2025-08-27 14:40:13 +01:00
justin
9d2a2e6730
Work on refactoring positioning relative to creature body
2025-08-27 12:11:01 +01:00
justin
2e6b7a1b41
Add AimStance to creature posture when Aiming
2025-08-27 11:46:41 +01:00
justin
5cb8be1363
Cleanup equipment item function
2025-08-27 11:33:09 +01:00
justin
5280d428a9
Commit before adding AimStance to Aiming Posture
...
AMEND: AimStance is also used when AtEase, so this is not a good solution
2025-08-27 11:26:52 +01:00
justin
5880bd8b8c
Cleanup
2025-08-27 11:04:50 +01:00
justin
1ef5534bc2
Cleanup
2025-08-27 01:06:04 +01:00
justin
7581c86d93
Cleanup various equipment/right button code
2025-08-27 00:45:58 +01:00
justin
79a0137d54
Cleanup
2025-08-27 00:34:24 +01:00
justin
06d50ac752
Make equipment indices point to item indices
2025-08-26 23:57:02 +01:00
justin
49efe62910
Commit before modifying crEquipment for item locations
2025-08-26 22:13:40 +01:00
justin
e5473d1028
Cleanup
2025-08-26 19:35:19 +01:00
justin
1ebdbdd8ae
Cleanup
2025-08-26 18:51:14 +01:00
justin
b87c3380b8
Refactor triplet to Selection datatype
2025-08-26 18:13:27 +01:00
justin
9034c409e1
Flatten HUDElement
2025-08-26 16:46:02 +01:00
justin
596880f76a
Cleanup
2025-08-26 16:19:49 +01:00
justin
f7fd747a7c
Allow drag selecting outside of the selection section
...
Does not yet work outside of any selection section.
Need to think about what widths are acceptable to allow for selection.
2025-08-26 12:42:48 +01:00
justin
004c4d1950
Commit before removing "above/below" checks on inventory dragging
...
I don't think these actually do anything
EDIT: they are actually necessary
2025-08-26 11:38:46 +01:00
justin
5b95bcbf3b
Add XInfinity datatype
2025-08-26 10:02:43 +01:00
justin
58c645041f
Allow more drag selection to work
2025-08-25 13:30:04 +01:00
justin
a2c32907f0
Fix bugs in drag pickup when releasing mouse outside of inventory list
2025-08-25 12:59:12 +01:00
justin
65803c11c9
Cleanup
2025-08-25 11:01:07 +01:00
justin
ee884899ef
Make game auto-start (no splash menu)
2025-08-25 10:41:26 +01:00
justin
79abdfb33a
Fix drag pickup bug
2025-08-25 10:33:05 +01:00
justin
3f6f1b4019
Use NewIntMap InvInt for crInv
2025-08-25 10:21:59 +01:00
justin
25e64d5378
Implement custom at and ix for NewInt types
2025-08-25 00:50:41 +01:00
justin
d776c91cfd
Fix more item bugs
2025-08-24 23:50:16 +01:00
justin
c2daa86463
Fix at least one bug from item refactor, more remain
2025-08-24 21:01:02 +01:00
justin
94f6d5c630
Major item refactor, still broken
2025-08-24 19:34:09 +01:00
justin
22b4be440a
Refactor floor items to use centralised items intmap
2025-08-24 13:14:49 +01:00
justin
c38d03165f
Start refactor storing items in single intmap, done turrets
...
More checks required
2025-08-24 11:53:21 +01:00
justin
7336177edf
Fix close floor item bug
2025-08-23 23:00:19 +01:00
justin
fcccd63844
Refactor floor items, removing ids (not fully checked)
2025-08-23 22:10:33 +01:00
justin
32d7120177
Work on airlocks
2025-08-23 17:42:36 +01:00
justin
f641805845
Work on placements/room generation
2025-08-22 13:42:51 +01:00
justin
e7b52f4487
Simplify layout Annotations
2025-08-21 17:57:02 +01:00
justin
befe24e038
Start creating explicit tutorial map
2025-08-21 16:31:04 +01:00
justin
21460ceaa8
Try to autocomplete before doing terminal return
2025-08-20 17:53:39 +01:00
justin
3936e1a386
Improve tab completion, cleanup
2025-08-20 17:15:34 +01:00
justin
9de2a22001
Work on toggle terminals
2025-08-20 17:06:30 +01:00
justin
8557724fb5
Cleanup
2025-08-20 16:50:47 +01:00
justin
4bf9ce59d5
Cleanup, fix damage code terminal bug
2025-08-20 15:59:22 +01:00
justin
9daa27ee8b
Cleanup
2025-08-19 21:49:41 +01:00
justin
68cd362aa4
Cleanup
2025-08-19 20:43:35 +01:00
justin
084210ea7d
Cleanup close items code
2025-08-19 20:17:27 +01:00
justin
a373b31152
Improve terminal update/display
2025-08-19 19:37:36 +01:00
justin
1cfb581e15
Cleanup unused datatypes
2025-08-19 18:11:31 +01:00
justin
e1cfe7e163
Hlint pass
2025-08-19 18:05:05 +01:00
justin
5ccbfa1f91
Cancel terminal display if destroyed while displaying
2025-08-19 18:01:23 +01:00
justin
b07280e50c
Cleanup
2025-08-19 17:29:36 +01:00
justin
2f9cea1b69
Allow for terminals to be deactivated
2025-08-19 13:58:57 +01:00
justin
b8581a7862
Work on terminals, add deactive data type status
2025-08-19 13:48:54 +01:00